Amblyopia Clinical Trial
Official title:
Treating Amblyopia in Adults With Interactive Video Games
NCT number | NCT03906994 |
Other study ID # | 19-000212 |
Secondary ID | |
Status | Withdrawn |
Phase | N/A |
First received | |
Last updated | |
Start date | October 1, 2019 |
Est. completion date | December 2021 |
Verified date | December 2021 |
Source | Mayo Clinic |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Researchers are trying to determine whether interactive video game play, while wearing a patch over better-seeing eye, will improve subject reduced vision (amblyopia).
Status | Withdrawn |
Enrollment | 0 |
Est. completion date | December 2021 |
Est. primary completion date | December 2021 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 18 Years and older |
Eligibility | Inclusion Criteria: - Aged >17 years old - Refraction within past year and wearing updated glasses or contact lenses - Diagnosis of strabismic, anisometropic or combined amblyopia (> 2 lines inter-ocular difference) - Stable visual acuity as defined as <1 LogMAR change over 2 visits 8 weeks apart, or wearing glasses for at least 16 weeks Exclusion Criteria: - Monovision and unwilling to wear corrective glasses - Allergy to adhesive bandages - Women who are currently pregnant |
Country | Name | City | State |
---|---|---|---|
n/a |
Lead Sponsor | Collaborator |
---|---|
Mayo Clinic |
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change in visual acuity | measured using the LogMAR (Logarithm of the Minimum Angle of Resolution) chart comprised of rows of letters to estimate visual acuity | Baseline, one month |
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