Amblyopia Clinical Trial
Official title:
A Randomised Clinical Trial Objectively Comparing the Effect of Patching Therapy With Video Gaming for Amblyopia
Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular to improve visual acuity not only in children but also in adults. In this study we aim to compare the standard occlusion therapy with dichoptic video gaming.
Status | Recruiting |
Enrollment | 124 |
Est. completion date | December 31, 2021 |
Est. primary completion date | June 24, 2020 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 4 Years to 55 Years |
Eligibility | Inclusion Criteria: - Amblyopia; an interocular difference in visual acuity of at least 2 logMAR lines. Exclusion Criteria: - A non-comitant or large angle constant strabismus >30Prism Dioptres, a neurological disorder, nystagmus, other eye disorders and diminished acuity due to medication, brain damage or trauma. |
Country | Name | City | State |
---|---|---|---|
Netherlands | Erasmus Medical Center | Rotterdam | South-Holland |
Lead Sponsor | Collaborator |
---|---|
Erasmus Medical Center | Lijf & Leven, ODAS Stichting, Uitzicht, University of Applied Sciences Utrecht |
Netherlands,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Visual Acuity improvement | Visual Acuity improvement (logMAR units/time period) in children with amblyopia treated with patching therapy vs dichoptic video gaming | 24 weeks |
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