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Clinical Trial Details — Status: Terminated

Administrative data

NCT number NCT02246556
Other study ID # 14-14212
Secondary ID 093955
Status Terminated
Phase Phase 1
First received September 17, 2014
Last updated May 1, 2017
Start date October 2014
Est. completion date April 2016

Study information

Verified date May 2017
Source University of California, San Francisco
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

This was a randomized, masked, controlled study of the effect of a virtual reality, binocular, 3-dimensional video game on visual acuity and stereopsis in adult patients with amblyopia. The trial has been halted as of June 2016 and will not be evaluating any new subjects for enrollment.


Recruitment information / eligibility

Status Terminated
Enrollment 17
Est. completion date April 2016
Est. primary completion date April 2016
Accepts healthy volunteers No
Gender All
Age group 15 Years to 40 Years
Eligibility Inclusion Criteria:

- Interpupillary distance of 60-66 mm

- Age 15-40

- Anisometropic amblyopia or strabismic amblyopia

- Best corrected visual acuity of 20/30 or worse in the amblyopic eye

- No prior therapeutic use of the software

- No other ongoing therapies including patching or recent eye muscle surgery

- No vested interest in the product

- Ability attend visits and complete the training session, and to stop the intervention after the specified intervention period

Exclusion Criteria:

- Stimulus-deprivation amblyopia.

- Organic lesions of the eye preventing the establishment of good vision (eg. media opacities, abnormalities in the fundus or optic nerve).

- Lesions of the brain preventing the establishment of good vision (eg. cortical visual impairment).

- Establishment of normal vision by refractive adaptation (wearing glasses after presentation).

- Patients diagnosed with Photosensitive Epilepsy.

- Inability to comply with the follow-up visits required.

- History of pathologic nystagmus (congenital or sensory).

Study Design


Related Conditions & MeSH terms


Intervention

Device:
Dichoptic therapy
Dichoptic virtual reality video game therapy with Diplopoia (TM) software developed for the Oculus Rift (R) gaming system
Other:
Patching therapy
Conventional patching therapy followed by crossover to the dichoptic virtual reality video game therapy with Diplopia (TM) software
Device:
Dioptic (non-dichoptic) therapy
Dioptic (non-dichoptic) video game therapy followed by crossover to the dichoptic virtual reality video game therapy with Diplopia (TM) software

Locations

Country Name City State
United States University of California, San Francisco San Francisco California

Sponsors (1)

Lead Sponsor Collaborator
University of California, San Francisco

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in visual acuity 3 weeks, 6 weeks, and 6 months
Secondary Change in stereopsis 3 weeks, 6 weeks, and 6 months
Secondary Quality of life 3 weeks, 6 weeks, and 6 months
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