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Clinical Trial Details — Status: Active, not recruiting

Administrative data

NCT number NCT01551732
Other study ID # P00000440
Secondary ID
Status Active, not recruiting
Phase N/A
First received
Last updated
Start date August 31, 2011
Est. completion date November 30, 2020

Study information

Verified date April 2020
Source Gonzalez-Heydrich, Joseph, M.D.
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The purpose of this study is to determine whether adding an interactive biofeedback video game to anger control cognitive behavioral therapy is an effective and feasible treatment.


Description:

Current treatments for pathological anger and aggression in youth are lacking in their effectiveness to motivate and engage patients in treatment. As a result, mental health providers encounter challenges due to the limited generalizability of treatment effects to real-world situations outside of the therapist's office. When behavioral treatments fail to show lasting results, children and adolescents are often placed on antipsychotic medication to control their behaviors, which may result in significant toxicity levels and for which there is limited knowledge of the long-term effects on pediatric growth and development. This study tests an interactive biofeedback video game called RAGE-Control (for Regulate and Gain Emotional-Control) as a treatment for youth exhibiting anger and aggression. Treatment with RAGE-Control seeks to motivate children and adolescents to learn and practice coping skills taught in therapy within the environment of a fun and enjoyable video game. The game provides patients a venue to practice self-regulation techniques in response to the increasing stress of the game. Providing patients with the opportunity to refine their self-regulation skills in a fast-paced challenging game is hypothesized to result in greater generalization of therapeutic skills to situations outside of the therapist's office. The goal of the treatment is to decrease patients' feelings of anger, and to increase the patients' levels of control in their emotional and behavioral responses.


Recruitment information / eligibility

Status Active, not recruiting
Enrollment 40
Est. completion date November 30, 2020
Est. primary completion date November 30, 2020
Accepts healthy volunteers No
Gender All
Age group 10 Years to 17 Years
Eligibility Inclusion Criteria:

- Ages 10 to17 years old (inclusive).

- STAXI-CA score >15 on the Trait Anger subscales.

Exclusion Criteria:

- Inability to consent, comprehend, or effectively participate in the study.

- Cognitive impairment, defined as IQ < 75.

- Change in mood stabilizing and/or anti-psychotic medication dose within 4 weeks of beginning the study or anticipation of medication changes during the study period (10 weeks).

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
ACT
10 session manualized cognitive behavioral anger control therapy
ACT with RAGE-Control
10 session manualized cognitive behavioral anger control therapy augmented with interactive biofeedback videogame.

Locations

Country Name City State
United States Joseph Gonzalez-Heydrich Boston Massachusetts

Sponsors (1)

Lead Sponsor Collaborator
Gonzalez-Heydrich, Joseph, M.D.

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary State Trait Anger Expression Inventory - Child and Adolescent This is a 35 item self-report measure of patients' subjective feelings of anger and aggression administered at the baseline assessment prior to the first session and again two weeks post treatment. Baseline and two weeks Post treatment
Secondary Disruptive Behavior Disorder Rating Scale (DBDRS) This is an interview conducted by an investigator who is blinded to the patient's treatment assignment. The investigator conducts this interview with the patient's parent/ guardian at baseline prior to the first session and again two weeks post treatment. Baseline and two weeks post treatment
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