Advanced Cardiac Life Support Clinical Trial
Official title:
Comparing the Outcomes of Virtual Reality Based Serious Gaming and Lecture Based Training for Advanced Life Support Trainings: Randomized Control Trial
Verified date | March 2023 |
Source | Acibadem University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The hypothesis of this study is to reveal whether virtual reality(VR) based Advanced Life Support(ALS) serious game module can replace classroom-based ALS lecture, which is part of existing ALS training protocol in addition to skills training.
Status | Completed |
Enrollment | 2 |
Est. completion date | February 14, 2023 |
Est. primary completion date | January 10, 2023 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 20 Years to 22 Years |
Eligibility | Inclusion Criteria: - Having normal or corrected to normal vision - No history of visually induced motion sickness Exclusion Criteria: - Previously experienced VR-induced motion sickness - Other medical conditions (Epilepsy, vertigo attacks) |
Country | Name | City | State |
---|---|---|---|
Turkey | Acibadem University CASE (Center of Advanced Simulation and Education) | Istanbul | Non-US/Canada |
Lead Sponsor | Collaborator |
---|---|
Acibadem University |
Turkey,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Other | VR preference | At the end of the study, the participants of the VR group were asked to fill a survey about their VR experience during the study. The survey for the VR group also revealed that the majority participants would prefer VR based ALS serious gaming module instead of lecture-based educations in the classroom. A five point Likert scale was used in the survey to evaluate the answers of the participants.. | 30 minutes | |
Primary | Providing theoretical knowledge about Advanced Life Support Protocol by using VR based serious game module and classroom based theoretical lecture. | In the beginning of the study, the participants of the two groups (VR Group and Conventional Training Group) have answered the questions of the pretest. Afterwards, one group had VR based training and the other group had classroom based training. After completing the posttest at the end of the study, the pretest and posttest results were evaluated in order to compare the effectivity of VR based training and classroom based training. The maximum score that could be earned from the pretest and posttest 100. | 4 hours | |
Primary | Potential of VR based training to replace classroom based lectures for advanced life support trainings. | Depending on the comparison of the pretest and posttest results, the participants, who were trained with VR based serious gaming module has similar results compared with the participants, who were trained with a classroom based lecture. The potential of VR based ALS trainings to replace classroom based lecture to provide ALS knowledge was investigated. | 4 hours |
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