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Clinical Trial Details — Status: Not yet recruiting

Administrative data

NCT number NCT04960254
Other study ID # internet gaming addiction
Secondary ID
Status Not yet recruiting
Phase
First received
Last updated
Start date December 6, 2021
Est. completion date October 1, 2022

Study information

Verified date November 2021
Source Assiut University
Contact gellan Ahmed
Phone +201093663928
Email gillankaram@aun.edu.eg
Is FDA regulated No
Health authority
Study type Observational

Clinical Trial Summary

Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Pathological internet use (PIU) is also termed internet addiction disorder (IAD), with both terms used to link internet use with addiction terminology. Consistent with other psychiatric conditions such as depression symptoms, PIU prevalence rates among adolescents vary widely from as low as 0.3% to 38%. Likewise, PIU prevalence among college students (young adults) showed a wide variation ranging from 3% to 34%, worldwide. Nowadays, internet gaming addiction became a problematic issue in adolescent. This is a case -control study, aimed to evaluate the prevalence and risk factors of internet gaming addiction among adolescents and its relationship with emotion regulation and comorbid psychiatric disorders.


Recruitment information / eligibility

Status Not yet recruiting
Enrollment 140
Est. completion date October 1, 2022
Est. primary completion date January 1, 2022
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 10 Years to 18 Years
Eligibility Inclusion criteria: 1. Both males and females were included. 2. Age ranges from 10- 18 years. 3. Willing of the parents or the caregivers to participate in the study. Exclusion criteria: - Children with intelligence quotient below 70. - Children with history of substance use or psychiatric disorders. - Children with medical or other neurological conditions.

Study Design


Intervention

Behavioral:
internet gaming addiction
The Strengths and Difficulties Questionnaire (SDQ) parent : to asses behavioural change Socioeconomic Scale:It contains four main variables:1-The educational level of the father and mother.2-The occupation of the father and mother. 3-Total family income. 4-life style of the family. Emotional Avoidance Strategy Inventory for Adolescents (EASI):The EASIA is a 17-item (Kennedy & Ehrenreich-May 2017) measure assessing the use of emotionally avoidant strategies in adolescents. The internet gaming addiction scale : t is used to evaluate internet gaming addiction.

Locations

Country Name City State
Egypt Assiut University Hospital Assiut

Sponsors (1)

Lead Sponsor Collaborator
Assiut University

Country where clinical trial is conducted

Egypt, 

References & Publications (2)

Abdel-Salam DM, Alrowaili HI, Albedaiwi HK, Alessa AI, Alfayyadh HA. Prevalence of Internet addiction and its associated factors among female students at Jouf University, Saudi Arabia. J Egypt Public Health Assoc. 2019 Feb 26;94(1):12. doi: 10.1186/s42506 — View Citation

Ahmer Z, Tanzil S. Internet addiction among social networking sites users: Emerging mental health concern among medical undergraduates of Karachi. Pak J Med Sci. 2018 Nov-Dec;34(6):1473-1477. doi: 10.12669/pjms.346.15809. — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary measure prevalence of internet gaming addiction in adolescent by using internet gaming addiction scale that a cut-off of 32 was adequate to distinguish between disordered and non-disordered gamers through study completion, an average of 1 year
Primary measure possible risk factor of internet gaming addiction in adolescent by using the Strengths and Difficulties Questionnaire (SDQ) that higher score will be more disturbed through study completion, an average of 1 year
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