Addictive Behavior Clinical Trial
Official title:
A Prospective Cohort Study to Identify Pathogenesis and Risk Factors on Internet Game and Smart Phone Addiction
NCT number | NCT02415322 |
Other study ID # | ICURE |
Secondary ID | |
Status | Completed |
Phase | |
First received | |
Last updated | |
Start date | May 2015 |
Est. completion date | March 2019 |
Verified date | March 2019 |
Source | National Clinical Research Coordination Center, Seoul, Korea |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Observational |
The aim of this cohort study is to observe the prevalence, incidence, relapse, and remission rates of online and/or smartphone game addiction among elementary and secondary school students in Korea. In addition the investigators are going to identify risk and protective factors, to determine whether online and/or smart phone game addiction is a primary or secondary problem, and to identify outcomes for individuals who become or stop being online and smart phone game addiction.
Status | Completed |
Enrollment | 2319 |
Est. completion date | March 2019 |
Est. primary completion date | December 2018 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 10 Years to 14 Years |
Eligibility |
Inclusion Criteria: - 3rd, 4th, and 7th grade students of selected 15 elementary and secondary schools who provide consent both the students and their parents Exclusion Criteria: - does not provide consent |
Country | Name | City | State |
---|---|---|---|
Korea, Republic of | The Catholic University of Korea | Seoul |
Lead Sponsor | Collaborator |
---|---|
National Clinical Research Coordination Center, Seoul, Korea |
Korea, Republic of,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | prevalence, incidence, relapse, and remission of internet gaming addiction, internet addiction, and smartphone addiction | 2-year followup point | ||
Secondary | depression, anxiety, attention deficit hyperactivity disorder, suicidality prevalence, incidence, relapse, and remission rate of internet gaming, internet, and smartphone addiction | 2-year follow-up point and 4-year followup point |
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