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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT03863314
Other study ID # 48883
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date July 9, 2019
Est. completion date November 15, 2019

Study information

Verified date April 2020
Source Stanford University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The purpose of this study is to determine if Virtual Reality (VR) can elicit emotional responses that are captured via physiological biometrics such as heart rate variability and skin conductance levels. As a non-inferiority study the investigators anticipate the technologies will elicit an emotional not inferior to those responses of an in-person simulations of workplace scenarios (i.e medical error and workplace harassment).


Recruitment information / eligibility

Status Completed
Enrollment 120
Est. completion date November 15, 2019
Est. primary completion date July 11, 2019
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria:

- Greater than 18 years of age

- Personnel working or volunteering at Lucile Packard Children's Hospital (LPCH) or Stanford Health Care (SHC) facilities

Exclusion Criteria:

- Patients who do not consent

- Are currently taking beta blockers or other chronotropic heart medication(s)

- Have a history of severe motion sickness

- Currently have nausea

- Currently experiencing seizures

- Are clinically unstable

Study Design


Related Conditions & MeSH terms


Intervention

Device:
Virtual Simulation
Virtual simulation of workplace-related scenarios of pre-recorded videos using the same actors
Other:
In-person Simulation
In-person simulation of workplace-related scenarios with live actors

Locations

Country Name City State
United States Lucile Packard Children's Hospital Stanford Palo Alto California

Sponsors (1)

Lead Sponsor Collaborator
Stanford University

Country where clinical trial is conducted

United States, 

References & Publications (3)

Bernardo A. Virtual Reality and Simulation in Neurosurgical Training. World Neurosurg. 2017 Oct;106:1015-1029. doi: 10.1016/j.wneu.2017.06.140. Review. — View Citation

Fan YC, Wen CY. A Virtual Reality Soldier Simulator with Body Area Networks for Team Training. Sensors (Basel). 2019 Jan 22;19(3). pii: E451. doi: 10.3390/s19030451. — View Citation

Kyaw BM, Saxena N, Posadzki P, Vseteckova J, Nikolaou CK, George PP, Divakar U, Masiello I, Kononowicz AA, Zary N, Tudor Car L. Virtual Reality for Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration. J Med Internet Res. 2019 Jan 22;21(1):e12959. doi: 10.2196/12959. — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary Respiratory sinus arrhythmia Biometric sensors will be placed in strategic locations in order to collect respiratory sinus arrhythmia throughout either in-person or virtual simulation Throughout duration of simulation, approximately 15 minutes
Secondary Skin conductance levels Skin conductance levels as measured by electrodermal activity will be collected using biometric sensors throughout either in-person or virtual simulation Throughout duration of simulation, approximately 15 minutes
Secondary Emotional levels Emotional affect will be self reported via validated scale before and after the intervention. Throughout duration of intervention, two minutes before and after the intervention
Secondary VR Simulation Questionnaire Participants will be given a questionnaire regarding their virtual or in-person simulation experience and the overall similarity to real-life on a scale from 1-5 (1=Completely Different and 5=Nearly Identical) Example Questions: "How true to real life were the emotions expressed during the scenario?" and "How true to real life was the the clinical environment?" Three months post study, approximately 5 minutes
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