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Clinical Trial Details — Status: Not yet recruiting

Administrative data

NCT number NCT05956938
Other study ID # VAD1
Secondary ID
Status Not yet recruiting
Phase N/A
First received
Last updated
Start date January 2024
Est. completion date July 2024

Study information

Verified date November 2023
Source Universitat Politècnica de Catalunya
Contact Laura Asensio
Phone +34636760450
Email laura.asensio@upc.edu
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.


Description:

During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.


Recruitment information / eligibility

Status Not yet recruiting
Enrollment 60
Est. completion date July 2024
Est. primary completion date April 2024
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years to 39 Years
Eligibility Inclusion Criteria: - No strabismus and/or amblyopia. - Not presenting accommodative difficulties or difficulties in ocular convergence. Exclusion Criteria: - Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency - Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.

Study Design


Related Conditions & MeSH terms


Intervention

Device:
Stroboscopic Glasses
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)
Action Video Game
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.

Locations

Country Name City State
n/a

Sponsors (1)

Lead Sponsor Collaborator
Universitat Politècnica de Catalunya

References & Publications (13)

Clark JF, Ellis JK, Bench J, Khoury J, Graman P. High-performance vision training improves batting statistics for University of Cincinnati baseball players. PLoS One. 2012;7(1):e29109. doi: 10.1371/journal.pone.0029109. Epub 2012 Jan 19. — View Citation

Dye MW, Green CS, Bavelier D. Increasing Speed of Processing With Action Video Games. Curr Dir Psychol Sci. 2009;18(6):321-326. doi: 10.1111/j.1467-8721.2009.01660.x. — View Citation

Feng J, Spence I. Playing action video games boosts visual attention. In: Video game influences on aggression, cognition, and attention. Springer; 2018. p. 93-104

Green CS, Bavelier D. Action video game modifies visual selective attention. Nature. 2003 May 29;423(6939):534-7. doi: 10.1038/nature01647. — View Citation

Green CS, Bavelier D. Action video game training for cognitive enhancement. Curr Opin Behav Sci. 2015;4:103-8.

Green CS, Bavelier D. Action-video-game experience alters the spatial resolution of vision. Psychol Sci. 2007 Jan;18(1):88-94. doi: 10.1111/j.1467-9280.2007.01853.x. Erratum In: Psychol Sci. 2019 Dec;30(12):1790. — View Citation

Green CS, Bavelier D. Learning, attentional control, and action video games. Curr Biol. 2012 Mar 20;22(6):R197-206. doi: 10.1016/j.cub.2012.02.012. — View Citation

Green CS, Li R, Bavelier D. Perceptual learning during action video game playing. Top Cogn Sci. 2010 Apr;2(2):202-16. doi: 10.1111/j.1756-8765.2009.01054.x. Epub 2009 Oct 30. — View Citation

Holliday J. Effect of stroboscopic vision training on dynamic visual acuity scores: Nike Vapor Strobe® Eyewear. 2013

Li L, Chen R, Chen J. Playing Action Video Games Improves Visuomotor Control. Psychol Sci. 2016 Aug;27(8):1092-108. doi: 10.1177/0956797616650300. Epub 2016 Jul 8. — View Citation

Wilkins L, Appelbaum LG. An early review of stroboscopic visual training: insights, challenges and accomplishments to guide future studies. Int Rev Sport Exerc Psychol. 2020;13(1):65-80.

Wilkins L, Gray R. EFFECTS OF STROBOSCOPIC VISUAL TRAINING ON VISUAL ATTENTION, MOTION PERCEPTION, AND CATCHING PERFORMANCE. Percept Mot Skills. 2015 Aug;121(1):57-79. doi: 10.2466/22.25.PMS.121c11x0. Epub 2015 Jun 30. — View Citation

Wilkins L, Nelson C, Tweddle S. Stroboscopic visual training: A pilot study with three elite youth football goalkeepers. Journal of Cognitive Enhancement. 2018;2:3-11.

* Note: There are 13 references in allClick here to view all references

Outcome

Type Measure Description Time frame Safety issue
Primary Dynamic Visual Acuity Dynamic Visual Acuity 1.0 m/s and contrast 100% Before the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 1.0 m/s and contrast 100% Immediately after the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 1.0 m/s and contrast 100% 1 month
Primary Dynamic Visual Acuity Dynamic Visual Acuity 1.0 m/s and contrast 10% Before the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 1.0 m/s and contrast 10% Immediately after the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 1.0 m/s and contrast 10% 1 month
Primary Dynamic Visual Acuity Dynamic Visual Acuity 0,5 m/s and contrast 100% Before the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 0,5 m/s and contrast 100% Immediately after the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 0,5 m/s and contrast 100% 1 month
Primary Dynamic Visual Acuity Dynamic Visual Acuity 0,5 m/s and contrast 10% Before the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 0,5 m/s and contrast 10% Immediately after the intervention
Primary Dynamic Visual Acuity Dynamic Visual Acuity 0,5 m/s and contrast 10% 1 month
Secondary Posner task Change of attention Before the intervention
Secondary Posner task Change of attention Immediately after the intervention
Secondary Posner task Change of attention 1 month
Secondary Go - No - Go task Selective attention and response control Before the intervention
Secondary Go - No - Go task Selective attention and response control Immediately after the intervention
Secondary Go - No - Go task Selective attention and response control 1 month
Secondary Multiple object tracking (MOT) Simultaneously monitor multiple moving objects. Before the intervention
Secondary Multiple object tracking (MOT) Simultaneously monitor multiple moving objects. Immediately after the intervention
Secondary Multiple object tracking (MOT) Simultaneously monitor multiple moving objects. 1 month
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