Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT04018794 |
Other study ID # |
RAS# A127552 |
Secondary ID |
|
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
September 30, 2019 |
Est. completion date |
September 1, 2020 |
Study information
Verified date |
November 2021 |
Source |
University of California, San Francisco |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
This study develops an initial prototype of a mobile tool that will support
clinician-directed behavioral/organizational skills treatment for adolescents with Attention
Deficit Hyperactivity Disorder (ADHD) with input guided from key stakeholders.
Description:
Attention-Deficit/Hyperactivity Disorder (ADHD) is one of the most common childhood mental
health disorders, affecting 7-9% of children and adolescents, and leading to substantial
impairment in adolescence. Despite evidence suggesting that behavioral interventions are
efficacious, approximately 40-60% of adolescents receiving behavioral treatment show little
to no improvement and skills are rarely generalized beyond treatment sessions. Lack of
adolescent motivation and engagement, between-session skills use, reward saliency, and family
involvement are key contributors to these limited effects. Mobile digital health (dHealth)
strategies and gamification techniques, offer unique opportunities for overcoming the
barriers of treatments specific to ADHD by using interactive tools to reinforce in-vivo skill
practice, providing opportunities for immediate reinforcement, and motivating adolescents
with digital rewards. The primary goal of this study is to develop and preliminarily test the
integration of a digital health tool into organizational/behavioral skills treatment for
adolescents with ADHD by improving executive functioning skills, providing in-vivo skills
reinforcement, and monitoring adolescents' skill utilization. The proposed research will use
an iterative stakeholder-centered design to develop, refine, and preliminarily test a novel
digital health tool, applied as an adjunct to behavioral treatment for adolescents with ADHD
(ages 11-15). This includes focus groups with key stakeholders and an open preliminary
feasibility trial and usability testing. Data collected from focus groups will inform what
content and features could be developed to overcome challenges to adolescent engagement and
parent involvement. During the open trial (N=20) we will assess intervention feasibility,
usability, and acceptability. During and after the clinical trial, we will collect continuous
feedback from users on the usability and utility of the tool. At the end of this study we
will complete debugging and programming to maximize usability before a future larger clinical
trial.