Knowledge Clinical Trial
Official title:
Back to Reality Series - Harry's Journey: A Video Game About Under Age
Verified date | September 2018 |
Source | McMaster University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The purpose of this pilot study is to explore whether the Back to Reality series of video games - Harry's Journey, Harry's Journal, and Pathways to care map - increase knowledge of the emotional, social, and psychiatric sequelae of problematic underage marijuana use among homeless and street involved youth. Additional objectives were to explore whether the video games promote awareness of the risk of psychosis associated with regular marijuana use among vulnerable youth.
Status | Completed |
Enrollment | 55 |
Est. completion date | April 18, 2017 |
Est. primary completion date | April 18, 2017 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 16 Years to 19 Years |
Eligibility | Inclusion Criteria: - Homeless or street involved youth - Registered at any of the Good Shepherd Hamilton Youth programs - Male, female, or transgender youth from 16-19 years of age as of visit 1. - Outpatient status - Each youth must understand the nature this study and sign informed consent Exclusion Criteria: - Youth judged by Good Shepherd staff to be at serious suicidal risk. - Youth who are being discharged from Good Shepherd programming. - Youth who are currently admitted in an in-patient unit at a hospital. - Youth who scores 5 or more on the Video Game Playing Problems questionnaire (Teijeiro Salguero & Bersabé-Morán, 2002). - Youth who do not have the capacity to provide informed consent. |
Country | Name | City | State |
---|---|---|---|
Canada | Good Shepherd | Hamilton | Ontario |
Lead Sponsor | Collaborator |
---|---|
McMaster University | Good Shepherd Health Centre |
Canada,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Psychosis and Cannabis Quiz | Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Psychosis and Cannabis Quiz measure. Effect will be tested at a 2-sided a level of 0.05. | 1.5 hour -Post video game playing | |
Primary | Early Psychosis Literacy | Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Early Psychosis Literacy measure. Effect will be tested at a 2-sided a level of 0.05. | 1.5 hour -Post video game playing | |
Primary | Video Game Frequency | Assess for significant differences in the responses between randomized intervention (Back to Reality series) group versus a control game group with respect to Video Game Frequency measure. Effect will be tested at a 2-sided a level of 0.05. | 1.5 hour -Post video game playing |
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