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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT06373341
Other study ID # NL85317.099.23
Secondary ID
Status Recruiting
Phase N/A
First received
Last updated
Start date January 15, 2024
Est. completion date January 2027

Study information

Verified date April 2024
Source Medical Centre Leeuwarden
Contact Lise Beumeler, PhD
Phone (058) 286 6738
Email lise.beumeler@mcl.nl
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Patients admitted to the ICU due to critical illness often experience physical, mental, cognitive, or social issues. Research indicates that inadequate physical recovery is associated with lower handgrip strength, and hand function in ICU patients is lower compared to healthy individuals. To address this, a Virtual Reality (VR) exergame was developed to aid rehabilitation. This study aims to investigate the effect of a 4-week VR-exergame intervention on handgrip strength, hand and arm functionality, balance, mobility, and support needs in ICU patients staying for 48 hours or longer. It is a multicenter mixed-methods randomized controlled trial involving adult ICU patients. The intervention involves a 4-week VR-exergame program. Main study parameters include handgrip strength, hand and arm functionality, range of motion, balance, mobility, and support needs. The burden and risks associated with participation are minimal, as VR-based exercises are deemed safe and voluntary. Overall, the study aims to assess the effect of incorporating VR-based rehabilitation into standard care for ICU patients.


Description:

Rationale: Patients admitted to the Intensive Care Unit (ICU) due to critical illness may experience new or increased physical, mental, cognitive or social problems. Research from the MCL showed that patients with inadequate physical recovery after one year also have lower handgrip strength at discharge from the ICU and after three months. In addition, a recent study indicated that hand function after ICU admission is lower than in a healthy control group. Early mobilisation focussing on regain of function is therefore essential in ICU patients. Previously, the MCL and 8D Games developed a Virtual Reality exergame that is safe and feasible to use as an addition to standard care mobilisation in the ICU ward. Although the primary goal of the VR-exergame is to provide personalised and fun options in rehabilitation, it may also have additional benefits when it comes to recovery after critical illness. In addition, the VR-exergame may be a feasible option for performing rehabilitation exercises after hospital discharge. Objective: Primary: To investigate the effect of a 4-week VR-exergame intervention on handgrip strength in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices. Secondary: To investigate the longer term effect of a 4-week VR-exergame intervention on handgrip strength in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices at 12 weeks after baseline. To investigate the effect of a 4-week VR-exergame intervention on hand and arm functionality in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices. To investigate the effect of a 4-week VR-exergame intervention on balance and mobility in patients staying in the ICU for 48 hours or longer compared to standard rehabilitation practices. To identify support needs of patients staying in the ICU for 48 hours or longer related to the use of a VR-exergame in hospital and in the home situation. Study design: Multicentre mixed-methods randomised controlled trial. Study population: Adult ICU patients with a length of stay in ICU of at least 48 hours. Intervention: 4-week VR-exergame intervention. Main study parameters/endpoints: Handgrip strength measured by handheld dynamometer, hand and arm functionality by Stroke Upper Limb Capacity Scale and MRC score, hand and wrist range of motion, balance and mobility by Morton Mobility Index and support needs by observational field notes combined with a semi-structured interview. Nature and extent of the burden and risks associated with participation, benefit and group relatedness: VR-based exercises have been used previously in various patient groups, including ICU-patients, and are a safe addition to standard healthcare. Participation with this training is voluntary and an addition to the standard care physical rehabilitation protocol. Patients can stop the exercise at any moment in time, without having to provide an explanation. The exercise activity will be guided and supervised by a trained researcher. Participation in the study measurements and semi-structured interview will require mental effort, but can be conducted in the patients' current living situation to limit burden. Overall, the expected extent of the burden and risks associated with using this healthcare innovation are limited.


Recruitment information / eligibility

Status Recruiting
Enrollment 108
Est. completion date January 2027
Est. primary completion date January 2026
Accepts healthy volunteers No
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - Length of stay ICU =48 hours - Lives in catchment area of one of the Frisian hospitals - Understands the Dutch language - Intact motor skills of at least one upper extremity Exclusion Criteria: - Active delirium (CAM-ICU =1) - Severe cognitive dysfunction - Internal cardiac defibrillator

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
VR training for arm and hand rehabilitation
The intervention group will participate in training with a VR-exergame for 4 weeks after inclusion. For this training a Meta Quest VR-headset with a game specifically designed for and with ICU patients that was previously pilot tested for feasibility and safety will be used under supervision of a researcher or caregiver until the patient feels ready to practice alone.

Locations

Country Name City State
Netherlands Dept of intensive care, Medical Centre Leeuwarden Leeuwarden Friesland

Sponsors (1)

Lead Sponsor Collaborator
Medical Centre Leeuwarden

Country where clinical trial is conducted

Netherlands, 

Outcome

Type Measure Description Time frame Safety issue
Primary Handgrip strength Handgrip strength measured by handheld dynamometer in kg/m2 4 weeks after baseline
Secondary Handgrip strength Handgrip strength measured by handheld dynamometer in kg/m2 12 weeks after baseline
Secondary Arm and hand functionality Arm and hand functionality measured by Stroke Upper Limb Capacity Scale (SULCS) 4 and 12 weeks after baseline
Secondary Arm and hand functionality Arm and hand functionality measured by Medical Research Council (MRC) score 4 and 12 weeks after baseline
Secondary Arm and hand range of motion Range of motion of arm and hand by goniometric measurement 4 and 12 weeks after baseline
Secondary Balance and mobility Balance and mobility measured by Morton Mobility Index score 4 and 12 weeks after baseline
Secondary Support need and experience with VR training Qualitative data obtained from participant observations and interviews on support needs and experience with the VR training at baseline, 4 weeks and 12 weeks
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