Clinical Trials Logo

Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT03247959
Other study ID # IGIDSIRB2016NDP27PGSKPPD
Secondary ID
Status Recruiting
Phase N/A
First received July 31, 2017
Last updated August 9, 2017
Start date April 3, 2017
Est. completion date July 2018

Study information

Verified date August 2017
Source Indira Gandhi Institute of Dental Science
Contact Swarna Kannan
Phone 8760833345
Email dentistswarna@gmail.com
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The Purpose of this study is to evaluate the effectiveness of active ( video game) and passive (video) distraction techniques on reducing fear and anxiety and improving oral health knowledge of children undergoing extraction in the dental operatory


Description:

Dentists are expected to identify and effectively treat childhood dental diseases that are within the knowledge and skills acquired during their dental education. As every child is different, safe and effective treatment of oral diseases often requires modifying the child's behavior. Behavior guidance involves interaction of the dentist and dental team, the patient and the parent directed towards communication and education. Its goal is to ease fear and anxiety while promoting an understanding of the need for good oral health.

In 1936, Freud defined Anxiety as an unpleasant affective state or condition, which is characterized by all that is covered by the word 'nervousness' and it can be prevented by the avoidance of negative experiences and promotion of positive experiences in children attending the dental operatory.

In Pediatric dentistry, communicative management and appropriate use of commands have been used in both cooperative and uncooperative child.Commonly used techniques associated with this guiding process are tell-show-do, voice control, nonverbal communication, positive reinforcement and physical restraints. Even though these techniques decrease the perception of unpleasantness, avert negative behaviours, gain or maintain the patient's attention and compliance, it is impossible for pediatric dentists to divert their attention from perceiving pain during invasive dental procedures.

American Academy of Pediatric Dentistry (2008) described distraction as a technique of diverting the patient's attention from what may be perceived as an unpleasant procedure. According to McCaul and Malott, one must attend to the pain stimulus in order to perceive it and also experience the associated distress. Thus distraction might help in reducing the pain perception. As the individual's attentional capacity is finite, a distracting task that requires a great deal of the person's attentional resources should leave little attentional capacity available for processing painful stimuli.

Thus, highly engaging and interactive distraction activities that involve multiple sensory systems are likely to be more effective than more passive distractors or distracters that involve only one or two sensory systems. A number of recent distraction interventions for acute pain in children and adolescents have employed virtual reality (VR) technology in conjunction with either a passive distraction stimulus, such as a movie (Sullivan, Schneider, Musselman, Dummett, & Gardiner, 2000), or an interactive distraction activity, such as a computer game (Dahlquist et al., 2007). However, the actual benefit of VR technology over and above the benefits of the distracting stimulus that is experienced through the VR equipment has not been adequately tested in children.

It is observed from the literature review that only few studies were found on virtual reality distraction and their findings suggest that virtual reality can enhance the effects of distraction for some children and thus demands further research.

Dental problems in children occur due to their poor oral health knowledge and difficulty of parents in implementing healthy oral habits for their children at home. Thus in order to promote oral health knowledge, method of delivering it should be effective. Till date only one study has focused on educating oral health through video game, thus investigators planned this study on videogames as videogames has got extreme potential and is a favourite time pass for children nowadays. The videogame/ video are the interactive tools which would help educate children in a playful way. Hence this study is planned to compare three behaviour guiding techniques (active distraction using videogames, passive distraction using video and verbatim (verbal distraction) in children( participants) for guiding their behavior during dental procedure in a dental operatory. All these three techniques utilize instructions related to oral health. In addition to that, investigators have planned to assess whether these distraction techniques could effectively deliver Oral Health Education to children ( participants).


Recruitment information / eligibility

Status Recruiting
Enrollment 114
Est. completion date July 2018
Est. primary completion date December 2017
Accepts healthy volunteers No
Gender All
Age group 6 Years to 12 Years
Eligibility Inclusion Criteria:

1. Children aged 6-12yrs

2. Children requiring simple extraction ( Primary teeth with preshedding mobility)

3. Children requiring Infiltration LA only

Exclusion Criteria:

1. Children below 6 yrs and above 12 yrs

2. Children with special health care needs

3. Children requiring complicated extraction

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Video game distraction and video distraction
video game distraction and video distraction will be advocated during the extraction procedure

Locations

Country Name City State
India Swarna Puducherry Pondicherry

Sponsors (1)

Lead Sponsor Collaborator
Indira Gandhi Institute of Dental Science

Country where clinical trial is conducted

India, 

Outcome

Type Measure Description Time frame Safety issue
Primary Reduction in fear during the treatment Fear will be assessed before, during and after the treatment by assessing the participants pulse rate 30 minutes
Primary Reduction in anxiety during the treatment Anxiety will be assessed by using chotta-bheem chutki anxiety scale before, during and after the treatment 30 minutes
Secondary Improvement in Oral health knowledge oral health education related questionnaire will be given to the participants before the treatment to assess the baseline measure and knowledge will be assessed again after 1 week 1 week
See also
  Status Clinical Trial Phase
Not yet recruiting NCT05490628 - The Effects of Cognitive Rehabilitation on Motor Performance, Balance and Fear of Falling in Stroke Patients N/A
Terminated NCT05099926 - The Reducing Exercise Sensitivity With Exposure Training (RESET) Study N/A
Active, not recruiting NCT05416541 - Uncontrolled Disinformation About Regional Anesthesia and Pregnant Patients.
Not yet recruiting NCT06392698 - The Danish Version of the Surgical Fear Questionnaire
Recruiting NCT04975009 - Neuroimaging Memories of Fear and Safety in the Human Brain N/A
Recruiting NCT05213013 - The Effect of Toy-Type Nebulizer on Fear and Anxiety in Children Receiving Inhaler Treatment N/A
Completed NCT05250804 - The Effect of Helfer Skin Tap Technique on Pain, Fear, and Anxiety in Children Undergoing Intramuscular Injection N/A