Cerebral Palsy Clinical Trial
Official title:
Immersive Virtual Reality for Visuo-motor Integration Skill Assessment in Children With Hemiplegia
Verified date | June 2023 |
Source | Northeastern University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
A significant deficit affecting nearly half of children with hemiplegia is visual-motor integration, or eye-hand coordination. Children have difficulties integrating visual and motor information to effectively plan and execute movements. Visual-motor impairments are detrimental because they affect accuracy of reaching and grasping, which are movements involved in feeding, writing, and sports participation, among many other daily life activities. Although paper-and-pencil and touchscreen computer assessments exist, these fail to evaluate impairments under realistic, 3D conditions. This assessment barrier leads to significant gaps in knowledge the influence of these impairments on children's performance of functional activities. We will use immersive virtual reality (VR) delivered using a head-mounted display (HMD) to address this gap. Because it is fully visually immersive, VR makes interactions similar to real world performance. These features enable HMD-VR to offer more natural assessment conditions. HMD-VR may help us gain important new knowledge about functional movement deficits in children with hemiplegia. The purpose of this study is to evaluate low-cost HMD-VR as a realistic assessment tool for visual-motor integration deficits in children with hemiplegia. The long-term goals of our research program are to: 1) Inform clinical decision-making practices by providing families and clinicians with precise, accurate information about children's abilities; and 2) Generate new knowledge about visual-motor integration impairments to enhance the effectiveness of both virtual and conventional rehabilitation interventions. We will recruit 40 children with hemiplegia aged 7-16 years at GMFCS Levels I-III and Manual Ability Classification System levels I-II for testing sessions of seated paper-and-pencil, touchscreen computer and HMD-VR visual-motor integration tasks at 3 clinical sites We will measure feasibility using counts of enrollment, side-effects and protocol completion. Visual-motor integration is quantified in the paper-and-pencil task via standardized score and in touchscreen and HMD-VR tasks using equivalent temporal and spatial eye and hand metrics. This pilot study will generate descriptive estimates of differences in visual-motor performance under conditions of differing 3D realism. This work is the first step towards the ultimate goal of a valid assessment method informing new VR-based treatment options for children with hemiplegia.
Status | Terminated |
Enrollment | 12 |
Est. completion date | December 30, 2021 |
Est. primary completion date | December 30, 2021 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 7 Years to 16 Years |
Eligibility | Inclusion Criteria: - Diagnosis of hemiplegia (due to CP or stroke) - Gross Motor Function Classification System (GMFCS) Levels I-III - Manual Ability Classification System (MACS) Levels I-II - Ability to read and write English. - Sufficient hearing, vision and cognition to respond to auditory and visual cues. Exclusion Criteria: - Greater than 10-degree elbow or shoulder flexion contracture in the affected arm - Uncorrected visual deficits (e.g., homonymous hemianopsia, oculomotor disturbance, or cortical visual impairment) - Uncontrolled photosensitive seizures (occurrence of at least one seizure in the last 3 months) - Hemineglect - Cognitive impairments that would prohibit participation (as judged by a parent) |
Country | Name | City | State |
---|---|---|---|
United States | Massachusetts General Hospital | Boston | Massachusetts |
United States | Maine Health | Portland | Maine |
United States | Spaulding Rehabilitation | Salem | Massachusetts |
Lead Sponsor | Collaborator |
---|---|
Northeastern University | Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD), MaineHealth, Massachusetts General Hospital, Spaulding Rehabilitation Hospital |
United States,
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* Note: There are 28 references in all — Click here to view all references
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Eye-hand Proximity | Lag between eye end time and hand end time (i.e. eye movement time - hand movement time) | During testing. | |
Primary | Beery-Buktenica VMI Test 6th Edition (Short Form) | The Beery-Bukentica VMI, which is the unabbreviated scale title, is a test of visual-motor integration skills involving geometric design copying tasks. The administration time is 10-15 minutes. Children copy a series of increasingly complex designs using their preferred hand.
We used the standard score, which ranges from 0 (minimum) to 100 (maximum). Higher scores indicate better VMI skills. |
Pre-testing. | |
Secondary | Box and Blocks | he Box and Block Test (BBT) measures unilateral gross manual dexterity. Participants pick up blocks on one side of a wooden box and transport them to the other side, one at a time. The number of blocks successfully transported in one minute is scored. If a block falls or 2 blocks are picked up, it is not counted in the total. The minimum is zero. The maximum number of blocks is 150. A higher number of blocks indicates better gross manual dexterity, otherwise known as fine motor skills. | Pre-testing |
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