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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT05557305
Other study ID # 2022/054
Secondary ID
Status Recruiting
Phase N/A
First received
Last updated
Start date December 22, 2022
Est. completion date December 2025

Study information

Verified date May 2024
Source Universidad Nacional Autonoma de Mexico
Contact Ana María Escalante-Gonzalbo, MCompSci
Phone 525556225730
Email aescalan@ifc.unam.mx
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The use of interactive applications associated with position and movement sensors has begun to spread as an option for the reinforcement of physical rehabilitation therapies in patients with congenital or acquired motor disorders as a result of some neurological damage, due to its portability and the relative autonomy granted to the patient. However, the results of its effectiveness and impact continue to be scarce compared to the traditional therapy used for rehabilitation. The aim of this study is to explore possible benefits associated with occupational therapy with video games in patients with unilateral spastic cerebral palsy, comparing them with conventional therapy. A randomized pilot study will be carried out, with a control group. The intervention will consist of the application of a virtual rehabilitation program for the experimental group while the control group will receive only conventional therapy. Before and after the said intervention, standardized tests will be applied to evaluate both motor function and the cognitive performance of the participants.


Description:

This intervention protocol aims to validate five interactive applications for neurorehabilitation, as an effective therapeutic complement for the rehabilitation of children with unilateral cerebral palsy, compared to conventional rehabilitation. The intervention contemplates first a phase of application of standardized tests in the Cognitive enablement lab of the National Institute of pediatrics (INP) in Mexico City, to determine, among other things, if the patient meets the established inclusion criteria. Patients who meet these criteria will be randomly assigned to the control or experimental group. In the same INP, standardized tests will be applied to record their motor and cognitive capacity at the beginning of the protocol. Patients in the experimental group will receive two 50-minute video game rehabilitation sessions per week, for 10 weeks, under the supervision of trained personnel from the Laboratory of Applications for Neurorehabilitation (LANR). Control group patients will receive 10 weeks of occupational therapy, as prescribed by their treating physician. All standardized tests will be applied again to the participants of both groups after the 10 weeks of intervention, and again six months later, to measure the persistence of the changes. In the case of the experimental group, five interactive applications will be tested, each with a different sensor and virtual environment, as well as its own therapeutic objective, these applications are part of the National Autonomous University of Mexico (UNAM) virtual rehabilitation platform.


Recruitment information / eligibility

Status Recruiting
Enrollment 84
Est. completion date December 2025
Est. primary completion date May 2025
Accepts healthy volunteers No
Gender All
Age group 5 Years to 18 Years
Eligibility Inclusion Criteria: - Outpatients - Both genders - Reside in Mexico City and the metropolitan area - Between 5 and 18 years old - With upper extremity hemiparesis caused by Unilateral Spastic Cerebral Palsy (USCP) on their dominant side or not - Who are at levels I-III of the Manual Ability Classification System for Children with Cerebral Palsy (MACS) - Score equal to or greater than 20 on the Fugl-Meyer upper extremity scale. Exclusion Criteria: - Patients with joint instability (shoulder, elbow, or wrist) - With severe concomitant medical problems such as congestive heart failure or seizures that prevent adequate attention to the task. - Severe aphasia - Hemineglect - Visual disturbances that are not corrected with glasses - Uncompensated hearing impairment - Inability to understand instructions (Token Test < 17) - Patients receiving concurrent therapies.

Study Design


Intervention

Device:
Videogame therapy
There will be 5 video game-type applications for virtual therapy, each with a specific therapeutic objective, which will be administered by trained personnel, depending on the characteristics of each patient.
Other:
Conventional therapy
Occupational therapy with different play materials

Locations

Country Name City State
Mexico Instituto Nacional de Pediatría Mexico City Coyoacán, CDMX

Sponsors (2)

Lead Sponsor Collaborator
Universidad Nacional Autonoma de Mexico National Institute of Pediatrics, Mexico

Country where clinical trial is conducted

Mexico, 

References & Publications (1)

Escalante-Gonzalbo AM, Ramirez-Graullera YS, Pasantes H, Aguilar-Chale JJ, Sanchez-Castillo GI, Escutia-Macedo XA, Briseno-Soriano TM, Franco-Castro P, Estrada-Rosales AL, Vazquez-Abundes SE, Andrade-Morales D, Hernandez-Franco J, Palafox L. Safety, Feasi — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary Change in the Fugl-Meyer Assesment for upper extremity (FMUE) Level of motor deficit, evaluated using the Fugl-Meyer Assessment scale for the upper limb (0-66), with 66 meaning no defficit. Baseline, 10 Weeks, 6 months
Primary Change in the Quality of Upper Extremity Skills Test (QUEST) Upper limb motor skill level, obtained through the Quality of Upper Extremity Skills Test (less than 0 to 100), with 100 being the best quality of movement. Baseline, 10 Weeks, 6 months
Secondary Change in the PedsQl pediatric quality of life questionnaire Level of independence in performing activities of daily living (ADLs), assessed using the PedsQl pediatric quality of life questionnaire (0-132) with 0 as the highest score. Baseline, 10 Weeks, 6 months
Secondary Change in the digital version of the Trail Making Test (TMT-A) Changes in cognitive function in terms of speed of executive functions and attention, measured by a digitized version of the Trail Making Test A. Baseline, 10 Weeks, 6 months
Secondary Change in the digital version of the Corsi cube test. Changes in working memory measured by the Corsi Cubes test. Baseline, 10 Weeks, 6 months
Secondary Change in the digital version of the Perception of differences test (FACES) Changes in visual perception, using the perception of differences test Baseline, 10 Weeks, 6 months
Secondary Change in the Digital implementation of the Go-NoGo paradigm. Changes in inhibition and flexibility functions, measured using a digital implementation of the Go-NoGo paradigm Baseline, 10 Weeks, 6 months
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