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Citation(s)

  •   Anderson AP, Mayer MD, Fellows AM, Cowan DR, Hegel MT, Buckey JC
    Relaxation with Immersive Natural Scenes Presented Using Virtual Reality. Aerosp Med Hum Perform. 2017 Jun 1;88(6):520-526. doi: 10.3357/AMHP.4747.2017.
  •   Anderson E, Shivakumar G
    Effects of exercise and physical activity on anxiety. Front Psychiatry. 2013 Apr 23;4:27. doi: 10.3389/fpsyt.2013.00027. eCollection 2013. No abstract available.
  •   Bailenson, J
    N., Yee, N., Blascovich, J., Beall, A. C., Lundblad, N., & Jin, M. (2008). The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. Journal of the Learning Sciences, 17(1), 102-141.
  •   Bakker M, Wicherts JM
    The (mis)reporting of statistical results in psychology journals. Behav Res Methods. 2011 Sep;43(3):666-78. doi: 10.3758/s13428-011-0089-5.
  •   Bangor, A
    , Kortum, P. T., & Miller, J. T. (2008). An Empirical Evaluation of the System Usability Scale. International Journal of Human-Computer Interaction, 24(6), 574-594.
  •   Basso JC, Suzuki WA
    The Effects of Acute Exercise on Mood, Cognition, Neurophysiology, and Neurochemical Pathways: A Review. Brain Plast. 2017 Mar 28;2(2):127-152. doi: 10.3233/BPL-160040.
  •   Beck JG, Palyo SA, Winer EH, Schwagler BE, Ang EJ
    Virtual Reality Exposure Therapy for PTSD symptoms after a road accident: an uncontrolled case series. Behav Ther. 2007 Mar;38(1):39-48. doi: 10.1016/j.beth.2006.04.001. Epub 2006 Sep 22.
  •   Botella C, Serrano B, Banos RM, Garcia-Palacios A
    Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment protocol, and its acceptability. Neuropsychiatr Dis Treat. 2015 Oct 3;11:2533-45. doi: 10.2147/NDT.S89542. eCollection 2015.
  •   Brooks SK, Webster RK, Smith LE, Woodland L, Wessely S, Greenberg N, Rubin GJ
    The psychological impact of quarantine and how to reduce it: rapid review of the evidence. Lancet. 2020 Mar 14;395(10227):912-920. doi: 10.1016/S0140-6736(20)30460-8. Epub 2020 Feb 26.
  •   Chen Q, Liang M, Li Y, Guo J, Fei D, Wang L, He L, Sheng C, Cai Y, Li X, Wang J, Zhang Z
    Mental health care for medical staff in China during the COVID-19 outbreak. Lancet Psychiatry. 2020 Apr;7(4):e15-e16. doi: 10.1016/S2215-0366(20)30078-X. Epub 2020 Feb 19. No abstract available. Erratum In: Lancet Psychiatry. 2020 May;7(5):e27.
  •   Cohen S, Kamarck T, Mermelstein R
    A global measure of perceived stress. J Health Soc Behav. 1983 Dec;24(4):385-96. No abstract available.
  •   De Freitas, S
    , Rebolledo-Mendez, G., Liarokapis, F., Magoulas, G., & Poulovassilis, A. (2010). Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world. British Journal of Educational Technology, 41(1),69-85.
  •   Difede J, Cukor J, Jayasinghe N, Patt I, Jedel S, Spielman L, Giosan C, Hoffman HG
    Virtual reality exposure therapy for the treatment of posttraumatic stress disorder following September 11, 2001. J Clin Psychiatry. 2007 Nov;68(11):1639-47.
  •   Difede J, Cukor J, Wyka K, Olden M, Hoffman H, Lee FS, Altemus M
    D-cycloserine augmentation of exposure therapy for post-traumatic stress disorder: a pilot randomized clinical trial. Neuropsychopharmacology. 2014 Apr;39(5):1052-8. doi: 10.1038/npp.2013.317. Epub 2013 Nov 12.
  •   Duan YY, Zhang JY, Xie M, Feng XB, Xu S, Ye ZW
    Application of Virtual Reality Technology in Disaster Medicine. Curr Med Sci. 2019 Oct;39(5):690-694. doi: 10.1007/s11596-019-2093-4. Epub 2019 Oct 14. Erratum In: Curr Med Sci. 2020 Dec;40(6):1205.
  •   Fish, M
    T., Russoniello, C. V., & O'Brien, K. (2018). Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms. Simulation & Gaming, 49(5), 553-566.
  •   Fredrickson BL
    The role of positive emotions in positive psychology. The broaden-and-build theory of positive emotions. Am Psychol. 2001 Mar;56(3):218-26. doi: 10.1037//0003-066x.56.3.218.
  •   Fujii S, Kato H, Maeda K
    A simple interview-format screening measure for disaster mental health: an instrument newly developed after the 1995 Great Hanshin Earthquake in Japan--the Screening Questionnaire for Disaster Mental Health (SQD). Kobe J Med Sci. 2008 Feb 8;53(6):375-85.
  •   Gaggioli A, Pallavicini F, Morganti L, Serino S, Scaratti C, Briguglio M, Crifaci G, Vetrano N, Giulintano A, Bernava G, Tartarisco G, Pioggia G, Raspelli S, Cipresso P, Vigna C, Grassi A, Baruffi M, Wiederhold B, Riva G
    Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial. J Med Internet Res. 2014 Jul 8;16(7):e167. doi: 10.2196/jmir.3235.
  •   Gerardi M, Rothbaum BO, Ressler K, Heekin M, Rizzo A
    Virtual reality exposure therapy using a virtual Iraq: case report. J Trauma Stress. 2008 Apr;21(2):209-13. doi: 10.1002/jts.20331.
  •   Gorini A, Griez E, Petrova A, Riva G
    Assessment of the emotional responses produced by exposure to real food, virtual food and photographs of food in patients affected by eating disorders. Ann Gen Psychiatry. 2010 Jul 5;9:30. doi: 10.1186/1744-859X-9-30.
  •   Gradl, S
    , Wirth, M., Zillig, T., & Eskofier, B. M. (2018). Visualization of heart activity in virtual reality: A biofeedback application using wearable sensors. In 2018 IEEE 15th International Conference on Wearable and Implantable Body Sensor Networks (BSN) (pp. 152-155). IEEE.
  •   Granic I, Lobel A, Engels RC
    The benefits of playing video games. Am Psychol. 2014 Jan;69(1):66-78. doi: 10.1037/a0034857. Epub 2013 Dec 2.
  •   Greenberg N, Docherty M, Gnanapragasam S, Wessely S
    Managing mental health challenges faced by healthcare workers during covid-19 pandemic. BMJ. 2020 Mar 26;368:m1211. doi: 10.1136/bmj.m1211. No abstract available.
  •   Heiman, G
    W. (1998). Understanding research methods and statistics : an integrated introduction for psychology.
  •   Hoffman HG
    Virtual-reality therapy. Sci Am. 2004 Aug;291(2):58-65. doi: 10.1038/scientificamerican0804-58. No abstract available.
  •   Huang JZ, Han MF, Luo TD, Ren AK, Zhou XP
    [Mental health survey of medical staff in a tertiary infectious disease hospital for COVID-19]. Zhonghua Lao Dong Wei Sheng Zhi Ye Bing Za Zhi. 2020 Mar 20;38(3):192-195. doi: 10.3760/cma.j.cn121094-20200219-00063. Chinese.
  •   Kang L, Li Y, Hu S, Chen M, Yang C, Yang BX, Wang Y, Hu J, Lai J, Ma X, Chen J, Guan L, Wang G, Ma H, Liu Z
    The mental health of medical workers in Wuhan, China dealing with the 2019 novel coronavirus. Lancet Psychiatry. 2020 Mar;7(3):e14. doi: 10.1016/S2215-0366(20)30047-X. Epub 2020 Feb 5. No abstract available.
  •   Lee KM, Gilmore DF
    Statistical experimental design for bioprocess modeling and optimization analysis: repeated-measures method for dynamic biotechnology process. Appl Biochem Biotechnol. 2006 Nov;135(2):101-16. doi: 10.1385/abab:135:2:101.
  •   Li Z, Ge J, Yang M, Feng J, Qiao M, Jiang R, Bi J, Zhan G, Xu X, Wang L, Zhou Q, Zhou C, Pan Y, Liu S, Zhang H, Yang J, Zhu B, Hu Y, Hashimoto K, Jia Y, Wang H, Wang R, Liu C, Yang C
    Vicarious traumatization in the general public, members, and non-members of medical teams aiding in COVID-19 control. Brain Behav Immun. 2020 Aug;88:916-919. doi: 10.1016/j.bbi.2020.03.007. Epub 2020 Mar 10.
  •   Lindner P, Miloff A, Hamilton W, Carlbring P
    The Potential of Consumer-Targeted Virtual Reality Relaxation Applications: Descriptive Usage, Uptake and Application Performance Statistics for a First-Generation Application. Front Psychol. 2019 Feb 4;10:132. doi: 10.3389/fpsyg.2019.00132. eCollection 2019.
  •   Liu CY, Yang YZ, Zhang XM, Xu X, Dou QL, Zhang WW, Cheng ASK
    The prevalence and influencing factors in anxiety in medical workers fighting COVID-19 in China: a cross-sectional survey. Epidemiol Infect. 2020 May 20;148:e98. doi: 10.1017/S0950268820001107.
  •   Lovibond PF, Lovibond SH
    The structure of negative emotional states: comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories. Behav Res Ther. 1995 Mar;33(3):335-43. doi: 10.1016/0005-7967(94)00075-u.
  •   Maples-Keller JL, Bunnell BE, Kim SJ, Rothbaum BO
    The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders. Harv Rev Psychiatry. 2017 May/Jun;25(3):103-113. doi: 10.1097/HRP.0000000000000138.
  •   McAlonan GM, Lee AM, Cheung V, Cheung C, Tsang KW, Sham PC, Chua SE, Wong JG
    Immediate and sustained psychological impact of an emerging infectious disease outbreak on health care workers. Can J Psychiatry. 2007 Apr;52(4):241-7. doi: 10.1177/070674370705200406.
  •   McLay RN, Wood DP, Webb-Murphy JA, Spira JL, Wiederhold MD, Pyne JM, Wiederhold BK
    A randomized, controlled trial of virtual reality-graded exposure therapy for post-traumatic stress disorder in active duty service members with combat-related post-traumatic stress disorder. Cyberpsychol Behav Soc Netw. 2011 Apr;14(4):223-9. doi: 10.1089/cyber.2011.0003. Epub 2011 Feb 20.
  •   Oing T, Prescott J
    Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review. JMIR Serious Games. 2018 Nov 7;6(4):e10965. doi: 10.2196/10965.
  •   Pallavicini F, Cipresso P, Raspelli S, Grassi A, Serino S, Vigna C, Triberti S, Villamira M, Gaggioli A, Riva G
    Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial. BMC Psychiatry. 2013 Feb 11;13:52. doi: 10.1186/1471-244X-13-52.
  •   Pallavicini F, Gaggioli A, Raspelli S, Cipresso P, Serino S, Vigna C, Grassi A, Morganti L, Baruffi M, Wiederhold B, Riva G
    Interreality for the management and training of psychological stress: study protocol for a randomized controlled trial. Trials. 2013 Jun 28;14:191. doi: 10.1186/1745-6215-14-191.
  •   Pallavicini F, Pepe A
    Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games. 2020 Jun 17;8(2):e15635. doi: 10.2196/15635.
  •   Pallavicini, F, Pepe, A
    , & Minissi, M. E. (2019). Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games? Simulation & Gaming, 104687811983142.
  •   Pallavicini, F
    , & Pepe, A. (2019). Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '19 Extended Abstracts (pp. 195-210). New York, New York, USA: ACM Press.
  •   Pallavicini, F
    , Algeri, D., Repetto, C., Gorini, A., & Riva, G. (2009). Biofeedback, virtual reality and mobile phones in the treatment of generalized anxiety disorder (gad): A phase-2 controlled clinical trial. Journal of Cyber Therapy and Rehabilitation, 2(4), 315-327.
  •   Pallavicini, F
    , Ferrari, A., Zini, A., Garcea, G., Zanacchi, A., Barone, G., & Mantovani, F. (2018). What Distinguishes a Traditional Gaming Experience from One in Virtual Reality? An Exploratory Study (pp. 225-231). Springer, Cham.
  •   Parong, J
    , Mayer, R. E., Fiorella, L., MacNamara, A., Homer, B. D., & Plass, J. L. (2017). Learning executive function skills by playing focused video games. Contemporary Educational Psychology, 51, 141-151.
  •   Pedram, S
    , Palmisano, S., Perez, P., Mursic, R., & Farrelly, M. (2020). Examining the potential of virtual reality to deliver remote rehabilitation. Computers in Human Behavior, 105, 106223.
  •   Pizzoli SFM, Mazzocco K, Triberti S, Monzani D, Alcaniz Raya ML, Pravettoni G
    User-Centered Virtual Reality for Promoting Relaxation: An Innovative Approach. Front Psychol. 2019 Mar 12;10:479. doi: 10.3389/fpsyg.2019.00479. eCollection 2019.
  •   Powers MB, Asmundson GJ, Smits JA
    Exercise for Mood and Anxiety Disorders: The State-of-the Science. Cogn Behav Ther. 2015;44(4):237-9. doi: 10.1080/16506073.2015.1047286. No abstract available.
  •   Qiu J, Shen B, Zhao M, Wang Z, Xie B, Xu Y
    A nationwide survey of psychological distress among Chinese people in the COVID-19 epidemic: implications and policy recommendations. Gen Psychiatr. 2020 Mar 6;33(2):e100213. doi: 10.1136/gpsych-2020-100213. eCollection 2020. Erratum In: Gen Psychiatr. 2020 Apr 27;33(2):e100213corr1.
  •   Quesnel D, Riecke BE
    Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Front Psychol. 2018 Nov 9;9:2158. doi: 10.3389/fpsyg.2018.02158. eCollection 2018.
  •   Repetto C, Gorini A, Vigna C, Algeri D, Pallavicini F, Riva G
    The use of biofeedback in clinical virtual reality: the INTREPID project. J Vis Exp. 2009 Nov 12;(33):1554. doi: 10.3791/1554.
  •   Riva G, Vigna C, Grassi A, Raspelli S, Cipresso P, Pallavicini F, Serino S, Gaggioli A
    Learning Island: the development of a virtual reality system for the experiential training of stress management. Stud Health Technol Inform. 2012;173:369-71.
  •   Riva G, Wiederhold BK
    How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus. Cyberpsychol Behav Soc Netw. 2020 May;23(5):277-279. doi: 10.1089/cyber.2020.29183.gri. Epub 2020 Apr 17. No abstract available.
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    Virtual reality goes to war: a brief review of the future of military behavioral healthcare. J Clin Psychol Med Settings. 2011 Jun;18(2):176-87. doi: 10.1007/s10880-011-9247-2.
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    Exploring the use of computer games and virtual reality in exposure therapy for fear of driving following a motor vehicle accident. Cyberpsychol Behav. 2003 Jun;6(3):329-34. doi: 10.1089/109493103322011641.
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  •   Wechsler TF, Kumpers F, Muhlberger A
    Inferiority or Even Superiority of Virtual Reality Exposure Therapy in Phobias?-A Systematic Review and Quantitative Meta-Analysis on Randomized Controlled Trials Specifically Comparing the Efficacy of Virtual Reality Exposure to Gold Standard in vivo Exposure in Agoraphobia, Specific Phobia, and Social Phobia. Front Psychol. 2019 Sep 10;10:1758. doi: 10.3389/fpsyg.2019.01758. eCollection 2019.
  •   Zhu J, Sun L, Zhang L, Wang H, Fan A, Yang B, Li W, Xiao S
    Prevalence and Influencing Factors of Anxiety and Depression Symptoms in the First-Line Medical Staff Fighting Against COVID-19 in Gansu. Front Psychiatry. 2020 Apr 29;11:386. doi: 10.3389/fpsyt.2020.00386. eCollection 2020. Erratum In: Front Psychiatry. 2021 Mar 24;12:653709.

MIND-VR: Virtual Reality for COVID-19 Operators' Psychological Support

Details for clinical trial NCT04611399