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Citation(s)

  •   Barab, S
    and K. Squire (2004).
  •   Gee, J
    P. (2007). What Video Games have to Teach us about Learning and Literacy. New York, NY: Palgrave Macmillan
  •   Laurel, B
    , Ed. (2003). Design Research: Methods and Perspectives. Cambridge, MA, The MIT Press.
  •   Squire, K
    , & Barab, S. (2004). Replaying history: Engaging urban undeserved students in learning world history. Paper presented at the 6th international conference on Learning sciences, Los Angeles, CA.
  •   Squire, K
    , & Dikkers, S. (2012). Amplifications of learning: Use of mobile media devices among youth. Convergence: The International Journal of Research into New Media Technologies, OnlineFirst. http://con.sagepub.com/content/early/2012/02/15/1354856511429646 doi:10.1177/1354856511429646.
  •   Steinkuehler, C
    , & Duncan, S. (2008). Scientific Habits of Mind in Virtual Worlds. Journal of Science Education and Technology, 17(6), 530-543. doi: Doi 10.1007/S10956-008-9120-8
  •   Trilling, Bernie, & Fadel, Charles
    (2009). 21 Century Skills: Learning for Life in our Times. San Francisco, CA: Jossey-Bass.

GroundsKeeper: A Qualitative Study of Applied Game-based Interactives in Special Education Programs

Details for clinical trial NCT01808066