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Clinical Trial Details — Status: Recruiting

Administrative data

NCT number NCT05243277
Other study ID # 2021PBMD04
Secondary ID 2021-A02286-35
Status Recruiting
Phase
First received
Last updated
Start date March 16, 2023
Est. completion date December 16, 2024

Study information

Verified date March 2023
Source Direction Centrale du Service de Santé des Armées
Contact Pascaline NEVEU, PhD
Phone 178651212
Email pascaline.neveu@intradef.gouv.fr
Is FDA regulated No
Health authority
Study type Observational

Clinical Trial Summary

Operational military personnel are increasingly using virtual or augmented reality headsets in the field or in training. However, these devices cause a conflict between accommodation (focus to see clearly) and vergence (alignment of both eyes on the object being viewed) that can be a source of visual fatigue and altered visual and perceptual abilities. Although techniques exist to limit this conflict for screen-based stimuli, the use of helmet visuals (or immersive headsets) adds technological complexity. Indeed, since accommodation on the screen of the helmet visual is impossible (i.e., distance too small) for the human visual system, lenses are used to virtually shift the image (referred to as a collimated image) so that accommodation can occur much further away. However, this material configuration also modifies the vergence, thus causing a conflict between accommodation and additional vergence that persists regardless of the attenuation technique used. In this study, the investigator proposed to modify the image display to take into account the technical features of the helmet to correct this techno-dependent conflict. This study is aimed at determining whether the setting recommended by the algorithm developed by the investigator limits visual fatigue better than the conventional setting recommended by manufacturers or a subjective setting controlled by the user.


Recruitment information / eligibility

Status Recruiting
Enrollment 30
Est. completion date December 16, 2024
Est. primary completion date December 16, 2024
Accepts healthy volunteers
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - Age over 18 - Non-presbyopic - Stereoscopic acuity = 60 min of arc Exclusion Criteria: - Accommodative insufficiency (APP = 13-"age"/4, in diopters) - Accommodative inertia (+ and - block in binocular) - Compensation by orthokeratology - Present or past binocular pathology: strabismus or amblyopia

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Oculomotor tests
There will be four visits. Each visit is associated with a different exposure in terms of level of oculomotor conflict. At each visit, several oculomotor tests will be performed, followed by a comfort questionnaire. The oculomotor tests are subjective tests during which the participant will be asked to fix his/her eyes on one or more targets that can move in space and to indicate the way he/she perceives this/these target(s). Depending on the test, lenses may be inserted between the participant and the target to modify his/her perception. The comfort questionnaire consists to rate on a scale of 1 (not at all) to 5 (very much) the presence of visual symptoms, such as burning, watering or dryness. The participant will then have to perform four different perceptual tasks. His/her level of accommodation (i.e. focus) will be monitored throughout the tasks. Each exposure is followed again by eye tests and a comfort questionnaire.

Locations

Country Name City State
France Institut de Recherche Biomédicale des Armées Brétigny-sur-Orge

Sponsors (1)

Lead Sponsor Collaborator
Direction Centrale du Service de Santé des Armées

Country where clinical trial is conducted

France, 

Outcome

Type Measure Description Time frame Safety issue
Primary Evolution of oculomotor response to a stimulation generating jumps in vergence demand Oculomotor response (accommodation and vergence) will be measured continuously via a single objective system (PowerRef 3) at each visit. Until the end of the study (20 months)
See also
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Completed NCT02407015 - The Effect of 3D Autostereoscopic Video-game Play on the Visual Fatigue in Children N/A