Virtual Reality Clinical Trial
Official title:
Does Erotica by Virtual Reality Improve Sperm Quality
Objective To study whether erotica by virtual reality (VR) during masturbation influences the quality of sperm donor ejaculates. Hypothesis Erotica by virtual reality improves ejaculate quality.
The study design was within-subjects repeated measures, using balanced, randomized, controlled, cross-over sampling. Data was collected between 1 August and 25 November 2021 in the four largest cities in Denmark (Copenhagen, Aarhus, Odense, and Aalborg) from consenting sperm donors at Cryos International. A total of 63 'accepted' donors (aged 19 - 44 years old and with a BMI between 17 to 35) participated in the study. The VR setup involved a headset (Pico G2, Pico Interactive, San Fransisco, USA) offering a choice from 60 erotic videos each of 10-30 minutes duration. The men were allowed to watch any and as many of these video clips as they wished. Sperm samples were donated in private rooms dedicated for the purpose and equipped with a touch screen showing erotic material. The men were asked to donate as usual and self-report the amount of time (in hours) since their last ejaculation (the abstinence period). Every other donation, donors rolled dice to determine whether a VR headset would be used; with the subsequent donation performed with the opposite condition. To maximize privacy and minimize stress on the donors, the amount of time the donors took to produce a sperm sample (donation period) was recorded as the number of seconds from closing the door to the private room to when it was opened again. Each semen sample was weighed to determine ejaculate volume and allowed to liquify at room temperature for up to 1 hour. After liquefaction, aliquots were loaded in duplicate onto Makler counting chambers (Sefi-Medical, Israel) and observed at 200x magnification using an Olympus CX41 microscope (Olympus, Japan). Measurements of sperm concentration, motility and motile sperm concentration were made using a MICROPTIC, S.L. (Barcelona, Spain) Computer Assisted Sperm Analysis system with at least 500 cells counted per analysis. No analysis of sperm morphology was performed. The investigators used linear mixed models (LMMs) to assess the relationship between VR-use and ejaculate volume, donation period and total motile sperm count (TMSC) for each ejaculate sample, while controlling for several factors that might also influence ejaculates: (i) abstinence period, (ii) donor age, (iii) donor BMI, (iv) day of the year (season), and (v) location (donation site). In each model, the investigators included anonymized donor identity as a random effect to avoid pseudo-replication as each donor provided multiple samples. The interaction between VR-use and abstinence period was initially included in models as abstinence period is known to increase ejaculate size and quality, though sometimes a decrease has been observed. The investigators considered it to be at least plausible that the influence of VR might diminish as abstinence period increased and both ejaculate size and quality approached their maxima for each donor. The investigators removed those interaction terms from models when p-values for the interactions was >0.20. ;
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT05720819 -
Biofeedback-VR for Treatment of Chronic Migraine
|
N/A | |
Recruiting |
NCT05547152 -
Evaluation of the Effectiveness of Virtual Reality Self-rehabilitation in the Treatment of Facial Paralysis and Synkinesis
|
N/A | |
Recruiting |
NCT05528497 -
Assessment of the Influence of the Virtual Reality Headset on Pain and Anxiety During Oocyte Retrieval Under Local Anesthesia
|
N/A | |
Recruiting |
NCT05378581 -
Use of Virtual Reality Mask During Blood and Skin Allergic Tests in 7 to 13 Children
|
N/A | |
Completed |
NCT04091659 -
Use of Virtual Reality for Overdose Management Educational Trainings
|
N/A | |
Completed |
NCT04880486 -
Weight Training With VR in Out-Patients With Acute Exacerbation of Chronic Obstructive Pulmonary Disease
|
N/A | |
Not yet recruiting |
NCT05982457 -
The Effect of Virtual Reality Application in Cervical Dilatation and Effacement Teaching
|
N/A | |
Completed |
NCT06061588 -
"Potential Effects of Virtual Reality Technology on the Treatment of Migraine-Type Headaches"
|
N/A | |
Completed |
NCT06112600 -
The Impact of Virtual Reality and Kaleidoscope in Children During Vaccination
|
N/A | |
Active, not recruiting |
NCT04532866 -
Brain Changes in Response to Long-Duration Isolation and Confinement
|
N/A | |
Completed |
NCT05604924 -
Virtual Reality Training Simulator for Cesarean Section
|
N/A | |
Recruiting |
NCT04736888 -
Effectiveness of Extended Reality CPR Training Methods
|
N/A | |
Completed |
NCT05961033 -
The Effects of Virtual Reality Based Exercises in Patients With Adhesive Capsulitis
|
||
Not yet recruiting |
NCT05941390 -
Using Virtual Reality (VR) Technology in Gynecological and Obstetrics Procedures
|
N/A | |
Recruiting |
NCT04630184 -
A Virtual Reality Exposure Intervention on Social Physical Anxiety in Women With Obesity
|
N/A | |
Terminated |
NCT03665233 -
Virtual Reality for Post Operative Pain Management After Total Knee Arthroplasty
|
N/A | |
Recruiting |
NCT03698526 -
Virtual Reality for Symptoms Control in Palliative Care
|
N/A | |
Suspended |
NCT03715400 -
Mobile Virtual Positive Experiences for Anhedonia
|
N/A | |
Completed |
NCT03208400 -
Virtual Reality Exposure in Spider Phobia
|
N/A | |
Completed |
NCT05078762 -
Immersive Virtual Reality in Simulation-based Bronchoscopy Training
|
N/A |