Virtual Reality Clinical Trial
Official title:
Evaluation of the Effects of Immersive Virtual Reality Training on an Eye-hand Coordination and Central Executive Functioning in Young Musicians
Virtual reality (VR) is a three-dimensional image, which is created by means of computer programs. In most educational communities VR has been used as an opportunity to support many students. VR allows the user to observe the world generated for their own needs as the real world and experience impressions that are not available in real life. It was decided to examine how immersive VR-game will affect the eye-hand coordination on music school students. The experimental group received a five-day training sessions using immersive VR game "Beat Saber", while control group was inactive comparator.
Eye-hand coordination can be defined as the ability to perform activities that require the simultaneous use of eyes and hands. Eye-hand coordination supports our daily activities, interactions with objects and people, and is critical to understanding how the brain creates internal models of the space and generates movement within it (2). The eye-hand coordination represents the integration of visual information, perceptual stimuli and motor decisions in order to perform a specific task. Along with the development of technology, opportunities for stimulation of eye-hand coordination with the use of technical novelties have appeared. Virtual reality (VR) is a three-dimensional image, which is created by means of computer programs. It has become one of the technologies that offer many possibilities of application and use of its various aspects that can bring great benefits in the real world. In most educational communities VR has been used as an opportunity to support many students. VR allows the user to observe the world generated for their own needs as the real world and experience impressions that are not available in real life. It can be assumed that VR can help trainers or teachers, especially music teachers, by interacting through movement, realization and graphic images, to develop and shape skills such as eye to hand coordination. The use of virtual reality gives a wide range of possibilities for training, so it was decided to examine how it will affect the coordination of the eye-hand response in music school students. The aim of the research was to evaluate the eye-hand coordination of music school students undergoing training sessions in the musical game "Beat Saber" conducted in immersive virtual reality. ;
Status | Clinical Trial | Phase | |
---|---|---|---|
Completed |
NCT05720819 -
Biofeedback-VR for Treatment of Chronic Migraine
|
N/A | |
Recruiting |
NCT05547152 -
Evaluation of the Effectiveness of Virtual Reality Self-rehabilitation in the Treatment of Facial Paralysis and Synkinesis
|
N/A | |
Recruiting |
NCT05528497 -
Assessment of the Influence of the Virtual Reality Headset on Pain and Anxiety During Oocyte Retrieval Under Local Anesthesia
|
N/A | |
Recruiting |
NCT05378581 -
Use of Virtual Reality Mask During Blood and Skin Allergic Tests in 7 to 13 Children
|
N/A | |
Completed |
NCT04880486 -
Weight Training With VR in Out-Patients With Acute Exacerbation of Chronic Obstructive Pulmonary Disease
|
N/A | |
Completed |
NCT04091659 -
Use of Virtual Reality for Overdose Management Educational Trainings
|
N/A | |
Completed |
NCT06061588 -
"Potential Effects of Virtual Reality Technology on the Treatment of Migraine-Type Headaches"
|
N/A | |
Not yet recruiting |
NCT05982457 -
The Effect of Virtual Reality Application in Cervical Dilatation and Effacement Teaching
|
N/A | |
Completed |
NCT06112600 -
The Impact of Virtual Reality and Kaleidoscope in Children During Vaccination
|
N/A | |
Active, not recruiting |
NCT04532866 -
Brain Changes in Response to Long-Duration Isolation and Confinement
|
N/A | |
Completed |
NCT05604924 -
Virtual Reality Training Simulator for Cesarean Section
|
N/A | |
Recruiting |
NCT04736888 -
Effectiveness of Extended Reality CPR Training Methods
|
N/A | |
Completed |
NCT05961033 -
The Effects of Virtual Reality Based Exercises in Patients With Adhesive Capsulitis
|
||
Not yet recruiting |
NCT05941390 -
Using Virtual Reality (VR) Technology in Gynecological and Obstetrics Procedures
|
N/A | |
Recruiting |
NCT04630184 -
A Virtual Reality Exposure Intervention on Social Physical Anxiety in Women With Obesity
|
N/A | |
Terminated |
NCT03665233 -
Virtual Reality for Post Operative Pain Management After Total Knee Arthroplasty
|
N/A | |
Recruiting |
NCT03698526 -
Virtual Reality for Symptoms Control in Palliative Care
|
N/A | |
Suspended |
NCT03715400 -
Mobile Virtual Positive Experiences for Anhedonia
|
N/A | |
Completed |
NCT03208400 -
Virtual Reality Exposure in Spider Phobia
|
N/A | |
Completed |
NCT05078762 -
Immersive Virtual Reality in Simulation-based Bronchoscopy Training
|
N/A |