Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT05168579 |
Other study ID # |
STUDY20120026 |
Secondary ID |
R21AG072072 |
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
December 15, 2021 |
Est. completion date |
December 1, 2022 |
Study information
Verified date |
March 2023 |
Source |
University of Pittsburgh |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The objective of this study is to test the feasibility of using deliberate practice -
goal-oriented training in the presence of a coach who can provide personalized, immediate
feedback - to increase engagement. The research design involves recruitment of a national
convenience sample of board-certified emergency physicians who will serve as trainees (n=30),
pairing of the trainees with a coach, delivery of three 30-minute coaching sessions using the
existing games as the training task, and assessment of the effect of the combined
intervention on performance in the laboratory. The specific aims are:
1. To assess the fidelity of intervention delivery by measuring coaching skill acquisition,
coaching skill drift and protocol adherence.
2. To assess the potential effect size of the intervention by comparing trainee performance
on a validated virtual simulation with a control group of physicians (n=30).
3. To assess the acceptability of the intervention by using a mixture of validated
instruments and semi-structured debriefing interviews with trainees to assess their
engagement with the intervention.
Description:
Deliberate practice - goal-oriented training in the presence of a coach who can provide
personalized, immediate feedback - has successfully improved performance across multiple
domains, including sports, music, and combat. When used in conjunction with simulation to
improve surgical skill, it has a large effect on educational outcomes. It has characteristics
that make its application in this context potentially powerful (e.g. personalized
feedback/relationship with coach increase engagement) but also potentially challenging (e.g.
the diagnostic process does not lend itself easily to assessment). The objective of this
study is to test the feasibility of using deliberate practice to amplify the effect of a
video game intervention. The team will recruit a national sample of board-certified emergency
physicians (n=30) to serve as trainees, with members of the team (n=3) serving as coaches.
Trainee-coach dyads will meet for 30 minutes/week for 3 weeks, by video-conferencing, to play
one of the existing video games and to use it to practice pattern recognition. Aims are:
1. To assess the fidelity of intervention delivery. Approach: the team will standardize
coaching skill during an 'on-boarding session,' measure skill drift over the course of
training sessions, and measure protocol adherence (primary outcome). Hypothesis: >90% of
dyads will complete three training sessions.
2. To assess the potential effect size of the intervention. Approach: the team will compare
performance of trainees (n=30) with a control group of physicians (n=30) on a validated
virtual simulation. Hypothesis: Trainees will make ≥25% fewer diagnostic errors than
control physicians (large effect size).
3. To assess the acceptability of the intervention. Approach: the team will conduct
semi-structured debriefing interviews with trainees, assessing elements of the
intervention that promote engagement.
This proposal will inform a future Stage III trial to compare the effect of different
interventions on diagnostic error in trauma triage. If successful, this program of research
will have an impact on patients by reducing the burden imposed by injury and by addressing
the refractory problem of diagnostic error. It is novel conceptually in its effort to make
heuristics a source of power, methodologically in its use of deliberate practice to improve
diagnosis, and translationally in its use of video game technology. It is feasible because
the investigative team has clinical and behavioral science expertise, experience developing
deliberate practice interventions, and a track record of successfully building video games
that can transform physician behavior. It responds to two national research priorities: 1)
improving the diagnostic process; 2) maintaining health and independent living among the
aging.