Smoking Cessation Clinical Trial
— VapechatOfficial title:
Virtual Reality for the Prevention and Cessation of Nicotine Vaping in Youth
NCT number | NCT06003439 |
Other study ID # | H-43102 |
Secondary ID | |
Status | Completed |
Phase | N/A |
First received | |
Last updated | |
Start date | April 4, 2024 |
Est. completion date | June 7, 2024 |
Verified date | June 2024 |
Source | Boston University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Many youth are addicted to nicotine due to increased nicotine vaping (e.g., e-cigarettes). Unfortunately, there are no effective interventions to help teens quit vaping. In addition, existing vaping prevention programs have limited effectiveness because teens have reported that existing available interventions are out of touch with teen's culture and are not appealing to the intended audience. Therefore, to be effective, a vaping intervention must be acceptable, appealing, and engaging to teens, and most importantly, it should be designed to be channeled into an existing infrastructure such as the school setting. The investigators' research group has designed a vaping prevention and cessation intervention that is implemented as a VR game for high school teens. The overall objective of this research is to assess the acceptability, feasibility, and preliminary efficacy of the VR experience among high school students in two high schools in Boston.
Status | Completed |
Enrollment | 119 |
Est. completion date | June 7, 2024 |
Est. primary completion date | June 7, 2024 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 13 Years to 19 Years |
Eligibility | Inclusion Criteria: - Students enrolled at Everett and Quincy High Schools (freshmen, sophomores, juniors, and seniors). - Students in Health class - Child assents Exclusion Criteria: - Teacher indicates that participation is not appropriate for the student (e.g., severe mental illness; visual or auditory disability; medical issue) - Parent(s)/guardian(s) opt student out of the study. - Prone to motion sickness or seizures. - Visual impairments that would preclude playing VR or otherwise unable to use VR device. |
Country | Name | City | State |
---|---|---|---|
United States | Boston University, Goldman School of Dental Medicine | Boston | Massachusetts |
Lead Sponsor | Collaborator |
---|---|
Boston University | American Heart Association |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Engagement with the VR program | Experimental condition arm. Playing time in minutes objectively measured by the program software; higher values mean a better outcome | 5 weeks | |
Primary | Satisfaction with the VR game | Experimental condition arm. Self-report star rating of the VR game (1 to 5 stars); higher values mean a better outcome | 5 weeks | |
Primary | Awareness of vaping | Experimental condition arm. Self-report awareness adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome | 5 weeks | |
Primary | Knowledge of vaping | Experimental condition arm Self-report knowledge adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome | 5 weeks | |
Primary | Attitudes towards vaping | Experimental condition arm. Self-report attitudes towards vaping adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome | 5 weeks | |
Primary | Intention to change | Experimental condition arm. Self-report intention to change vaping behaviors adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome | 5 weeks | |
Primary | Help seeking | Experimental condition arm. Self-report help seeking for vaping behaviors adapted from the Mobile App Rating Scale (MARS). Score range 1 - 5; higher values mean a better outcome | 5 weeks | |
Primary | Gameplay experience and satisfaction | Experimental condition arm. Scores on a scale assessing the gameplay experience. Score range 1 - 4; higher values mean a better outcome | 5 weeks | |
Secondary | Quit vaping attempts | Proportion of participants who have made one or more attempts to quit vaping for at least 24 hours | 5 weeks | |
Secondary | Past 30-days vaping frequency | Proportion of participants who have vaped '0', or '1-2', or '3-5', or '6-9', or '10-19', or '20-30' days in the past 30-days | 5 weeks | |
Secondary | Past 7-days vaping frequency | Proportion of participants who have vaped '0', or '1-2', or '3-4', or '5-6', or '7' days in the past 7-days | 5 weeks | |
Secondary | Frequency of current vaping | Proportion of participants who currently vape 'not at all', or 'some days', or 'most days', or 'every day' | 5 weeks | |
Secondary | Motivation to quit (or avoid) vaping within the next 30-days | Proportion of participants who are seriously thinking about quitting (or avoid) vaping within the next 30-days | 5 weeks | |
Secondary | Motivation to quit (or avoid) vaping | Scores on a scale assessing motivation to quit (or avoid) vaping. Score range 1 - 10; higher values mean a better outcome | 5 weeks | |
Secondary | Intention to try vaping (or quit vaping) | Proportion of participants who are 'probably not' or 'definitely not' thinking of vaping in the next 30- days | 5 weeks | |
Secondary | Confidence in avoiding vaping | Scores on a single item assessing confidence in avoiding vaping within 30-days. Scores range 1-10, higher values mean a better outcome | 5 weeks | |
Secondary | Self-efficacy to resist vaping | Scores on the adapted smoking abstinence self-efficacy questionnaire for adolescents. Scores range 0-24 , higher values mean a better outcome | 5 weeks | |
Secondary | Resilience | Scores on a brief resilience scale. Scores range 0-3 , higher values mean a worse outcome | 5 weeks | |
Secondary | Positive affect | Scores on the Pediatric Positive Affect (PROMIS) scale. Scores range 8-40, higher values mean a better outcome | 5 weeks | |
Secondary | Negative affect | Scores on the Negative Affect for Children scale Scores range 10-50, higher values mean a worse outcome | 5 weeks | |
Secondary | Tolerability of the VR game | Experimental condition arm Scores on the VR sickness questionnaire. Scores range 1-4, higher values mean a worse outcome | 5 weeks | |
Secondary | Intention to connect with vaping cessation resources | Scores on a single item assessing intentions to connect with vaping cessation resources. Scores range 1-10, higher values mean a better outcome | 5 weeks | |
Secondary | Emotion Regulation and Coping | Scores on the Adolescent-Coping Orientation for Problem Experience (A-COPE). Scores range 6-30, higher values mean a better outcome | 5 weeks | |
Secondary | Connection with vaping cessation resources | Proportion of participants who have made contact with any vaping cessation resources during the study | 5 weeks |
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