Physical Inactivity in Children Clinical Trial
— ExergamesOfficial title:
Active Video Games and Sustainable Physical Activity
Verified date | February 2012 |
Source | Baylor College of Medicine |
Contact | n/a |
Is FDA regulated | No |
Health authority | United States: Institutional Review Board |
Study type | Interventional |
The purpose of this study is to test the effect of active video game play on physical activity of 9-13 year old children in their natural home environments. We observe how much physical activity children engage in after receiving two different active Wii video games and for how long they play. Active video games offer promise of minimizing children's physical inactivity.
Status | Completed |
Enrollment | 84 |
Est. completion date | December 2010 |
Est. primary completion date | December 2010 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | Both |
Age group | 9 Years to 13 Years |
Eligibility |
Inclusion Criteria: - Children between the ages of 9-12 years old. - Child and family are able to speak, understand, read and write English. - No medical problems, including epileptic seizures, that would prevent child from playing inactive or active video games. - No family history of epileptic seizures. - Parents will allow child to play our video games. - Household does not currently has a Wii video game console. - Baseline visit activity monitor wear will be a compliance criterion for moving forward in the study. Although we ask for 7 days of data, if they return 5 complete days, then they meet the criteria. Without 5 complete days, they are dropped before randomization and thus before receiving the Wii. If we cannot get 5 or 7 days at baseline, it is unlikely that we will get 5 of 7 days at ensuing assessments (based on our 10+ years experience of collecting this type of data). Exclusion Criteria: - Children not between the ages of 9-12 years old. - Child having epilepsy (since playing video games may lead to seizures among those with epilepsy). - Family history of epileptic seizures. - Household members not able to speak, understand, read and write English. - Other medical problems that prevent child from playing inactive or active video games. - Parents will not allow child to play our video games. - Household currently has a Wii video game console. - Child not wearing nor completing the initial baseline 7 day, minimum 800 minutes per day, activity monitor data collection. |
Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Single Blind (Subject), Primary Purpose: Prevention
Country | Name | City | State |
---|---|---|---|
United States | Children's Nutrition Research Center, Baylor College of Medicine | Houston | Texas |
Lead Sponsor | Collaborator |
---|---|
Baylor College of Medicine | National Cancer Institute (NCI) |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | increased physical activity | 4 months | No | |
Secondary | BMI | 4 months | No |
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