Clinical Trial Details
— Status: Terminated
Administrative data
NCT number |
NCT02549781 |
Other study ID # |
1308093 |
Secondary ID |
2013-A01352-43 |
Status |
Terminated |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
January 31, 2014 |
Est. completion date |
April 30, 2014 |
Study information
Verified date |
March 2018 |
Source |
Centre Hospitalier Universitaire de Saint Etienne |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
In France, the prevalence of problem gambling and risk has been estimated at 1.3%. This
disorder, currently considered a behavioral addiction is characterized by a loss of control
and an excessive focus on the game.
The literature on intervening psychological mechanisms in the development of the game led to
think that the size of loss of control, central among players, could be understood as a
reduction in control capacity but also as automatic activation behavior game.
The task of Go-Nogo, commonly used in cognitive psychology, assesses the automatic and
controlled components of behavior. Furthermore, different models of the concept of addiction
underline the importance of the environment associated with addiction. However, no study
takes into account the interaction between the game environment and the involvement of these
mechanisms.
Description:
In this study, patients will realize, on a computer, various exercises (called "Go-Nogo")
whose principle is: 2 symbols (for example, a circle and a square) appear in random order on
the screen computer. The patient will not press the response button (key on the keyboard)
that upon the occurrence of one of the two symbols, in dependence upon the command that it
has been given by the psychiatrist, and this as quickly as possible. The patient will
successively perform 3 versions of this exercise (with a neutral wallpaper, with
neutral/games images or with neutral/games tones).Order of the 3 versions will be determined
by randomization.