Musculoskeletal Pain Clinical Trial
Official title:
Musculoskeletal Pain Among E-sport Athletes
Verified date | May 2019 |
Source | University College of Northern Denmark |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Observational |
Background:
Musculoskeletal (MSK) pain and injuries are common in endurance sports where athletes are
required to perform at high intensity for long periods of time. In the short term, MSK pain
may significantly impair the athletes' performance, which can lead to unwanted time-off from
practice and competitive tournaments. Previous studies found an association between training
load, MSK pain and performance. These results indicate that an athlete may experience MSK
pain or get injured from both too low and to high training loads.
Electronic sports (E-sports), also known as competitive gaming, is defined by Hamari and
Sjöblom as "a form of sports where the primary aspects of the sport is facilitated by
electronic systems; the input of players and teams as well as the output of the E-sports
system are mediated by human-computer interference".
There are only few data on MSK pain in E-sports, however a small study with 65 participants
found that 41% suffered from back or neck pain and more than 1 in 3 had pain related to the
wrist. E-sports athletes have to perform for an extended period of time, similar to athletes
from traditional endurance sport. As such, MSK pain in E-sports may be associated with
training load like it is seen in other sports. Therefore, MSK pain in E-sports could be an
unrecognised issue. To provide health professionals with and optimal starting point for
managing these issues, there is a need for well-conducted studies on the prevalence of MSK
pain among E-sports athletes. In addition, it is highly relevant to investigate if training
loads related to E-sports and physical activity levels are different among athletes with MSK
pain compared to athletes without MSK pain.
Aims:
The aims of this questionnaire-based cross-sectional study are to; I) investigate the
prevalence of MSK pain in E-sports athletes, II) assess if training loads among athletes with
MSK pain are different from athletes without MSK pain, III) investigate if physical activity
levels among athletes with MSK pain are different from athletes without MSK pain and IIII)
descriptively present data on participant characteristics, sleep patterns, physical activity
levels and utilization of health professionals and pain medication in the study population.
Status | Completed |
Enrollment | 208 |
Est. completion date | April 26, 2019 |
Est. primary completion date | April 26, 2019 |
Accepts healthy volunteers | |
Gender | All |
Age group | 15 Years to 35 Years |
Eligibility |
Inclusion Criteria: - Age 15-35 - Engaged in E-sport at an educational institution, a community-based team or a pro-team. - Participating in E-sport through a computer-based game. Exclusion Criteria: - Not providing written informed consent prior to enrolment. |
Country | Name | City | State |
---|---|---|---|
Denmark | E-Sport clubs and/or team based in the community, at an educational institution or in a private organization i Denmark | Aalborg |
Lead Sponsor | Collaborator |
---|---|
University College of Northern Denmark |
Denmark,
DiFrancisco-Donoghue J, Balentine J, Schmidt G, Zwibel H. Managing the health of the eSport athlete: an integrated health management model. BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019. — View Citation
Gabbett TJ. The training-injury prevention paradox: should athletes be training smarter and harder? Br J Sports Med. 2016 Mar;50(5):273-80. doi: 10.1136/bjsports-2015-095788. Epub 2016 Jan 12. Review. — View Citation
Johnston R, Cahalan R, O'Keeffe M, O'Sullivan K, Comyns T. The associations between training load and baseline characteristics on musculoskeletal injury and pain in endurance sport populations: A systematic review. J Sci Med Sport. 2018 Sep;21(9):910-918. doi: 10.1016/j.jsams.2018.03.001. Epub 2018 Mar 14. Review. — View Citation
Juho Hamari, Max Sjöblom, What is eSports and why do people watch it? Internet Res. 2017
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Other | Use of pain medicine | Participants are asked if they use pain medicine (yes/no) | Baseline - at time of inclusion | |
Other | Use of pain medicine - type | Participants are asked which type of pain medicine they use | Baseline - at time of inclusion | |
Other | Use of pain medicine - frequency | Participants are asked how frequent they use pain medicine (Several times per day, one time per day, one time per week, one time per month, rarely, don't know) | Baseline - at time of inclusion | |
Other | Reason for using pain medicine | Self-reported reason for using pain medicine | Baseline - at time of inclusion | |
Other | Health-care utilization | Participants are asked if they have sought treatment for pain from a healthcare professional during the past 3 month. | Baseline - at time of inclusion | |
Primary | Prevalence of pain in the body during the previous week. | Participants are asked if they have experienced any pain in their body during the previous week (yes/no). | Baseline - at time of inclusion | |
Secondary | Primary pain site: questionnaire | Participants are asked where in the body they experience their primary pain complaint (list: head, chest, stomach, back, neck, shoulder, upper arm, elbow, forearm, wrist, hand/fingers, hip/groin, thigh, knee, shinbone, ankle, and foot/toes). | Baseline - at time of inclusion | |
Secondary | Other pain sites: questionnaire | Participants are asked if they experience pain at additional sites (List: head, chest, stomach, back, neck. Also shoulder, upper arm, elbow, forearm, wrist, hand/fingers, hip/groin, thigh, knee, shinbone, ankle, and foot/toes with the response categories being right, left or both). | Baseline - at time of inclusion | |
Secondary | Pain frequency | Responses are presented on a 5-point Likert scale: daily, weekly, several times per week, monthly, rarely | Baseline - at time of inclusion | |
Secondary | Pain intensity: numeric pain rating scale | Participants are asked about worst pain during the previous week in relation to their primary pain site. Pain intensity is assessed with a 0 to 10 point numeric pain rating scale (0=no pain; 10= worst possible pain) | Baseline - at time of inclusion | |
Secondary | Pain interference | Participants are asked if their pain interference with their participation in E-sport (yes/no). | Baseline - at time of inclusion | |
Secondary | Eye fatigue | Participants are asked if they experience eye fatigue related to E-sport (yes/no). | Baseline - at time of inclusion | |
Secondary | Training load (structured E-sport) | Participants are asked about the number of hours they spend on structured E-sport where there is a coach present. | Baseline - at time of inclusion | |
Secondary | Training load (unstructured E-sport) | Participants are asked about the number of hours they spend on unstructured E-sport without a coach present. | Baseline - at time of inclusion | |
Secondary | Physical activity levels | International Physical Activity Questionnaire (IPAQ) short form (7 item questionnaire). This questionnaire assess the number of days per week spent on vigorous and moderate physical activity, walking and sitting. The questionnaire also assess the amount of time per day (hours/minutes) spent on these activities. |
Baseline - at time of inclusion | |
Secondary | Hours of sleep | Participants are asked about how many hours they sleep on average during a night. | Baseline - at time of inclusion | |
Secondary | Trouble falling a sleep | Participants are asked if they have trouble falling a sleep at night (Not at all, some nights, most nights, don't know) | Baseline - at time of inclusion | |
Secondary | Waking up several times at night | Participants are asked if they wake up several times at night (Not at all, some nights, most nights, don't know) | Baseline - at time of inclusion | |
Secondary | Trouble sleeping through the night | Participants are asked if they have trouble sleeping all through the night (Not at all, some nights, most nights, don't know) | Baseline - at time of inclusion | |
Secondary | Tiered in the morning. | Participants are asked if they feel tiered in the morning (Not at all, some mornings, most mornings, don't know) | Baseline - at time of inclusion |
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