Clinical Trial Details
— Status: Completed
Administrative data
NCT number |
NCT05531513 |
Other study ID # |
McGill University |
Secondary ID |
|
Status |
Completed |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
July 21, 2022 |
Est. completion date |
November 1, 2023 |
Study information
Verified date |
February 2024 |
Source |
McGill University |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
The global population is aging at an unprecedented rate, increasing the necessity for
effective interventions targeting the mental health needs of older adults. Virtual reality
(VR) is a type of technology with the potential to improve mental health and well-being that
allows users, via electronic devices such as headsets or goggles, to interact within
simulated environments. VR programs using nature, mindfulness-meditation, and compassion may
be more immersive and engaging, with research showing that these programs are effective at
improving mental health and well-being outcomes in younger adults. However, evidence in this
area for older adults is currently lacking.
The present project intends to pilot and examine a multi-user 360-High Definition (HD) video
VR application, called "Toujours Dimanche", developed in partnership with Super Sublime, a
Montreal-based not-for-profit company. This VR application aims to support older adults
through incorporating elements of nature, mindfulness-meditation, and compassion via a 4-week
program of twice weekly, 10 to 20-minute meditation sessions, for a total of 8 sessions.
Thus, this study seeks to pilot, revise and iteratively evaluate, via randomized control
trial (RCT) methodology, the acceptability, feasibility, and effectiveness of a multi-user
360-HD video VR application (Toujours Dimanche) at improving older adult mental health and
well-being.
It is hypothesized that engagement with the 4-week VR-Meditation intervention will lead to
lower scores on stress and negative affect and improved scores on well-being, positive
affect, and mindfulness, in addition to increased scores on coping self-efficacy, connection
with nature, embodied mindfulness, and self-compassion, over time and as compared to the
active control group (who will receive psycho-educational pamphlets 1x/week for 4 weeks).
Description:
INTRODUCTION:
There is a need for effective health strategies to help older adults' psychological
well-being; thus, the proposed study seeks to better understand how to support older adults'
mental health through the use of a virtual reality (VR)-based nature,
mindfulness-and-compassion meditation intervention.
Technology developed to meet older adults' quality of life needs, or Gerontechnology has been
increasingly integrated into daily life routines and may have the potential to ameliorate
treatment accessibility and quality. However, to maximize the effectiveness of these
technology-based modalities, it is necessary to move beyond conventional telehealth
methodologies and investigate fresh modalities of mental health provision for older adults,
such as VR.
One way proposed to utilize VR 360-degree video technology most effectively is through the
incorporation of natural settings in the VR experience. A growing body of research highlights
the therapeutic efficacy of 360-degree nature videos, pointing to nature-based VR's
capability to rapidly improve mood, as well as its potential to decrease physiological stress
levels and enhance cognitive functioning.
Additionally, through its capacity to capture participants' attention and provide users the
illusion of "being there" in the 3D computer-generated environment, VR may be particularly
effective when incorporating mindfulness-based activities. Mindfulness can be described as
the process of purposefully, and with acceptance, paying attention non-judgmentally to the
present moment. By providing people with an interesting setting to practice mindfulness
(e.g., simulated natural settings), limiting distractions from the real world, and increasing
a sense of presence, VR may facilitate mindfulness practice. This is significant, given that
mindfulness-based interventions (MBIs) are particularly suited to meet the needs of older
adults. Together with mindfulness, self-compassion, defined as thinking, feeling, and acting
kindly towards oneself, can be used as a complementary strategy in MBIs and has been shown to
augment their effectiveness, with evidence linking self-compassion to improved well-being in
later life.
Preliminary findings highlight that VR is a promising technology to support MBIs, with
evidence pointing to an increase in well-being, self-compassion, and adherence among
participants. However, to date, no study has tested mindfulness training using VR for older
adults. Additionally, no study has looked at the combined effects of mindfulness training in
natural settings using VR for older adults. The evaluation of a VR application with
multi-user capability that incorporates evidence-based activities to improve well-being
(e.g., nature, mindfulness, compassion) in older adults is thus a significant
research-to-practice gap. Therefore, this study, with the support of an industry partnership
with Super Sublime, aims to evaluate the feasibility and effectiveness of a multi-user
VR-Meditation application (called Toujours Dimanche), at improving older adult well-being via
nature-based mindfulness and compassion training. If this VR-Meditation program is found to
be acceptable and satisfactory, as well as demonstrating actual effectiveness in enhancing
older adult well-being, it will serve to promote positive mental health for older adults
utilizing a technology that is accessible, and safe. The proposed project thus addresses a
critical societal need by significantly enhancing older adults' capability to access natural
settings, and engage in mindfulness and compassion techniques, through VR technology.
OBJECTIVES:
Compared to an active control group (Psychoeducational Pamphlet), to evaluate the feasibility
and acceptability of a twice-weekly, 4-week VR-Meditation program, as well as its effects on
stress, positive and negative affect, psychological well-being, mindfulness, coping
self-efficacy, connection with nature, and self-compassion.
HYPOTHESIS:
It is hypothesized that engagement with the 4-week VR-Meditation intervention will lead to
lower scores on stress and negative affect and improved scores on well-being, positive
affect, and mindfulness, in addition to increased scores on coping self-efficacy, connection
with nature, embodied mindfulness, and self-compassion, over time and as compared to the
active control group (who will receive psycho-educational pamphlets 1x/week for 4 weeks).
METHODS:
In this RCT, we aim to recruit 30 participants aged 60 and over residing in private
residences for autonomous older adults in the Montreal, Quebec area (under the administration
of Résidences Enharmonie). Based on conventions set by Julious (2005) for pilot studies, 12
participants per group is the recommended sample size to assess intervention feasibility and
refine estimates for use in larger scale efficacy trials. For the present study, 24
participants would need to be recruited to meet this recommendation. In order to account for
attrition, we aim to recruit 30 participants, with support from the Résidences ENHARMONIE's
team of recreation therapists.
Upon completion of the baseline measures, participants will be randomly assigned to one of
two conditions: the experimental condition (VR-Meditation) or the active control condition
(Psychoeducational Pamphlet).
Participants in the VR-Meditation condition will be asked to use the VR program for a period
of 4 weeks (2 seated VR meditation sessions per week, approximately 20 minutes per session,
total of 8 sessions). Participants will use Oculus Quest 2 VR Headsets for the meditation
sessions and research assistants will guide participants' usage of the VR-Meditation app via
Samsung Galaxy Tab S6 tablets.
Participants in the Psychoeducational Pamphlet group will receive weekly pamphlets for a
total of 4 distinct pamphlets. Handouts will provide information about managing stress and
enhancing well-being, without referencing nature, mindfulness or compassion (e.g., eating
habits, sleep hygiene, relaxation training, art exercises). The handouts will be based on
empirical findings and will be written in accessible language with visual charts and specific
practices to facilitate their implementation by participants. Additionally, at the end of the
study (i.e., after follow-up), Psychoeducation Pamphlet participants will receive access to
the VR-Meditation program.
Both conditions will be asked to complete questionnaires at baseline (pre-participation; week
1), mid-point (week 3), post participation (week 5) and follow-up (week 9).
RESEARCH SETTING:
The experiment will take place in 2-3 private independent seniors' residences in the
Montreal, Quebec area, managed by Residences Enharmonie, and in the presence of a trained
co-researcher. The data collections will be conducted with the help of a trained
co-researcher. The research team will also train the residence staff regarding how to use and
monitor the VR headsets and to implement the Toujours Dimanche program with participants.
PROPOSED ANALYSIS:
Qualitative data will be analyzed using a process of recursive abstraction in order to
summarize the information by theme. Descriptive statistics for continuous variables will
include means and standard deviations, and categorical variables will be summarized using
frequencies and proportions. Outcome measure scores will be compared between the intervention
and control groups using a 2 x 4 mixed MANOVA with within-subject (time) and between-subject
(group) factors. Correlational analyses will be used to assess the relationship between
outcome variables at baseline. Additionally, multivariate analyses of covariance (MANCOVA)
will be run controlling for baseline levels of mindfulness =and nature connectedness.