Internet Gaming Disorder Clinical Trial
— IGD RCTOfficial title:
Internet Gaming Disorder- a Randomized Controlled Trial in a Clinical Setting
For most people, gaming is perceived as a positive activity. In some cases, however, gaming may turn into an addiction with consequences for the individual health, quality of life and everyday life. Today, there is a lack of evidence-based interventions to treat this condition, called Internet Gaming Disorder (IGD). This study will evaluate a new manual for treatment of IGD, divided into a number of modules and based on cognitive behavioural treatment (CBT). The study is designed as a randomized controlled trial (RCT) and will be conducted at a clinic specialized in the treatment of gambling and gaming addiction. Participants included in the study will be randomized to one of to groups. The intervention group will receive ten weeks of individual CBT-treatment while participants allocated to the control group will be offered a number of short weekly interactive psycho educative sessions. The hypothesis is that the manual based CBT treatment will result in a greater reduction in number of hours spent on gaming and number of criteria for IGD.
Status | Not yet recruiting |
Enrollment | 100 |
Est. completion date | October 2025 |
Est. primary completion date | October 2025 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 16 Years and older |
Eligibility | Inclusion Criteria: - Fulfilling 5 out of 9 criteria for IGD according to DSM V - = 16 years of age - Can read and speak Swedish fluidly. Exclusion Criteria: - Somatic or psychiatric disease that is contraindicating or severely complicates the implementation of the intervention (e.g., ongoing psychotic, manic or hypomanic episode or neuropsychiatric condition with severe disability) - Ongoing increased suicide risk that is considered to make it inappropriate for the patient to participate in the study (based on evaluation at the structured clinical interview) - have another ongoing psychological treatment with a content similar to that in the current study - plan to start such treatment during the XX weeks that the study is ongoing or has during the last three weeks started or changed medication for any psychiatric problem. |
Country | Name | City | State |
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n/a |
Lead Sponsor | Collaborator |
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Sahlgrenska University Hospital, Sweden |
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Other | Brunnsviken Brief Quality of life scale (BBQ) | Change in questionnaire for quality of life | At baseline (Timepoint (T)0), 4 weeks (T1), 5 weeks into treatment (T2), after 10 weeks of treatment (T3), at follow up 3, 6, 12, 18 and 24 months after the end of treatment (T 4-8) | |
Other | Gaming Addiction Identification Test (GAIT) | Change in presence of Internet Gaming Addiction | At baseline (Timepoint (T)0), 4 weeks (T1), 5 weeks into treatment (T2), after 10 weeks of treatment (T3), at follow up 3, 6, 12, 18 and 24 months after the end of treatment (T 4-8) | |
Primary | IGDS-SF9 | Change in diagnostic criteria of Internet Gaming Disorder | At baseline (Timepoint (T)0), 4 weeks (T1), 5 weeks into treatment (T2), after 10 weeks of treatment (T3), at follow up 3, 6, 12, 18 and 24 months after the end of treatment (T 4-8) | |
Primary | Timeline follow back for gaming | Change in time spent on gaming and other activities during the ten week of treatment | Once a week during the treatment period (week 0-10) | |
Secondary | Patient health´s questionnaire (PHQ-9) | Change in symptoms of depression | At baseline (Timepoint (T)0), 4 weeks (T1), 5 weeks into treatment (T2), after 10 weeks of treatment (T3), at follow up 3, 6, 12, 18 and 24 months after the end of treatment (T 4-8) | |
Secondary | Generalized Anxiety Disorder (GAD-7) | Change in symptoms of anxiety | At baseline (Timepoint (T)0), 4 weeks (T1), 5 weeks into treatment (T2), after 10 weeks of treatment (T3), at follow up 3, 6, 12, 18 and 24 months after the end of treatment (T 4-8) |
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