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Clinical Trial Details — Status: Not yet recruiting

Administrative data

NCT number NCT03868501
Other study ID # Working memory
Secondary ID
Status Not yet recruiting
Phase N/A
First received
Last updated
Start date March 10, 2019
Est. completion date August 31, 2019

Study information

Verified date March 2019
Source Beijing Normal University
Contact Linxuan Xu
Phone +8613520031870
Email 201511060131@mail.bnu.edu.cn
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

To test whether high working memory load can effectively reduce the craving for IGD.


Description:

This project is to use 1-back task and 3-back task to reduce the craving of internet gamers. To test whether high working memory load can effectively reduce the craving for IGD. This project will be conducted in Beijing, China, based on a large sample of internet gamers.


Recruitment information / eligibility

Status Not yet recruiting
Enrollment 30
Est. completion date August 31, 2019
Est. primary completion date May 31, 2019
Accepts healthy volunteers No
Gender All
Age group 18 Years to 30 Years
Eligibility Inclusion Criteria:

- The scores of the 9 items of The Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition(DSM-5) recommended diagnosis for Internet gaming disorder = 5.

- Engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.

- The scores of theYoung-Internet Addiction Test(Y-IAT) = 50

Exclusion Criteria:

- Current or history of use of illegal substances and gambling;

- Current or history of psychiatric or neurological illness;

- Current use of psychotropic medications.

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
n-back task
All participants will be asked to finish the 3-back task and the 1-back task. The 3-back task and the 1-back task will be carried out at intervals to avoid the influence between different tasks. The sequence of the 3-back task and the 1-back task will be counterbalanced across participants.

Locations

Country Name City State
China State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University Beijing Beijing

Sponsors (1)

Lead Sponsor Collaborator
Beijing Normal University

Country where clinical trial is conducted

China, 

References & Publications (2)

Kaag AM, Goudriaan AE, De Vries TJ, Pattij T, Wiers RW. A high working memory load prior to memory retrieval reduces craving in non-treatment seeking problem drinkers. Psychopharmacology (Berl). 2018 Mar;235(3):695-708. doi: 10.1007/s00213-017-4785-4. Epub 2017 Nov 27. — View Citation

May J, Andrade J, Panabokke N, Kavanagh D. Visuospatial tasks suppress craving for cigarettes. Behav Res Ther. 2010 Jun;48(6):476-85. doi: 10.1016/j.brat.2010.02.001. Epub 2010 Feb 7. — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary The craving of internet gamers The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. 0-1 minutes before each set of cue
Primary The craving of internet gamers after cue The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. 0-1 minutes after showing cue
Primary The craving of internet gamers after tasks The craving of internet gamers is measured by a single item Visual Analogue Scale with 1 to 7 likert score. 0-1 minutes after finishing each block of tasks
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