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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT02726880
Other study ID # 16-114-3
Secondary ID P50DA009241
Status Completed
Phase N/A
First received
Last updated
Start date June 2016
Est. completion date December 2020

Study information

Verified date January 2022
Source UConn Health
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The fifth revision of the Diagnostic and Statistical Manual for Mental Disorders includes in its research appendix a potential new diagnosis-Internet gaming disorder. This condition primarily affects adolescent boys and young adult men, who rarely seek treatment on their own. More often, parents express concerns about their child's game playing behaviors. This psychotherapy development study will evaluate feasibility and effect sizes of an intervention designed to help parents reduce their child's gaming problems; the intervention allows for child participation, but it is geared toward parents, regardless of whether or not their child is willing to participate. A total of 40 parents concerned about their child's gaming behaviors will complete self and parental report inventories and structured diagnostic interviews regarding gaming, substance use and psychosocial functioning. Children who elect to participate will complete parallel versions of the instruments. Participants will be randomized to a control condition consisting of referral for mental health issues and family support services or to a 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors. Gaming and other problems will be assessed pre-treatment, at the end of treatment and at a 4-month follow-up. This study will be the first to evaluate the reliability and validity of a parental version of the fifth revision of the Diagnostic and Statistical Manual for Mental Disorders criteria for internet gaming disorder in a clinical sample, and it will assess associations of internet gaming disorder with substance use, mental health conditions, and family functioning as well. This study will be the first randomized trial of an intervention designed to assist parents in reducing their child's gaming problems, and results will help guide future development of interventions for Internet gaming disorder. To evaluate the feasibility and acceptability of this intervention, the proportion of parents assigned to the intervention who complete 6 sessions will be examined, as will the proportion of youth who attend the sessions. Parent and child ratings of satisfaction with the intervention will be assessed. To examine the effect size of the intervention on reducing gaming, parental reports of proportion of days on which their child played games and durations of game playing will be compared between conditions, controlling for baseline indices.


Recruitment information / eligibility

Status Completed
Enrollment 36
Est. completion date December 2020
Est. primary completion date December 2020
Accepts healthy volunteers No
Gender All
Age group 10 Years and older
Eligibility Inclusion Criteria: - parent/guardian of a 10-22 year old residing in the same household >8 months/year - reports significant problems with game playing Exclusion Criteria: - have a condition that may hinder study participation

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Behavioral therapy
6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Referral for care
Referral for mental health issues and family support services

Locations

Country Name City State
United States UConn Health Farmington Connecticut

Sponsors (2)

Lead Sponsor Collaborator
UConn Health National Institute on Drug Abuse (NIDA)

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Percentage of Participants Who Complete All 6 Sessions Completion of sessions is an indicator of treatment acceptability and feasibility 12 weeks
Primary Number of Days of Gaming in the Past Week - Reported by Parent Number of days of gaming is an indicator of the severity of the gaming problem. 12 weeks
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