Clinical Trials Logo

Clinical Trial Details — Status: Not yet recruiting

Administrative data

NCT number NCT06317935
Other study ID # HU-ERG-BK-01
Secondary ID
Status Not yet recruiting
Phase N/A
First received
Last updated
Start date April 23, 2024
Est. completion date October 29, 2024

Study information

Verified date March 2024
Source Hacettepe University
Contact Basak Karadag, MSc.
Phone +905059462128
Email karadagbasak@outlook.com
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The aim of this study is to evaluate the effect of virtual reality applications on the level of independence and upper extremity functionality perceived by children in daily life in children with hemipegic cerebral palsy. The research is a randomized controlled, cross-over study. The sample group of the research is children diagnosed with hemiplegic cerebral palsy and families who are receiving inpatient treatment in the pediatric service of Ankara City Hospital Physical Therapy and Rehabilitation Hospital. Two groups, intervention (A) and control (B), will be created from the target research group using the randomization method. The upper extremity functionality of both research groups before the intervention will be evaluated with the 'Motor Activity Diary for Children' scale and the perceived independence level with the 'Children's Hand Use Experience' scale. After the initial evaluation is completed, group A, represented as the intervention group, will receive ArmeoSenso virtual reality intervention in the upper extremity hand function laboratory for 3 weeks, 5 days a week, each session for 30 minutes, in addition to traditional occupational therapy and physiotherapy rehabilitation programs. Meanwhile, group B, represented as the control group, will continue the traditional occupational therapy and physiotherapy rehabilitation program. At the end of the third week of the intervention, tests measuring upper extremity functionality and perceived independence level will be repeated. Measurement tools will be repeated at the beginning of the intervention, at the end of the 3rd week, and at the end of the intervention.


Description:

The sample group of the research is children between the ages of 6-12, diagnosed with hemiplegic cerebral palsy, who are receiving inpatient treatment in the pediatric service of Ankara City Hospital Physical Therapy and Rehabilitation Hospital, and their families. Statistical power analysis was performed to calculate the number of people required to be included in the study. Statistical power analysis was performed with G*Power v.3.1.9.7 software. In the analysis, the Type 1 error margin (α) was accepted as 5% and the desired statistical power (1-β) was accepted as 0.80. In order to carry out the analysis, randomized controlled studies in the literature on the subject that reported effect sizes were examined. Studies have found that in virtual reality-based interventions applied to children with cerebral palsy, strong to very strong effect sizes were reported between intervention and control groups in variables such as upper extremity functions and performance in daily living activities (4, 7-11). When calculations were made using the strong effect size (Cohen's d = 0.80) in the sample size analysis, it was determined that the smallest sample size that needed to be reached for both groups was 26. Therefore, a total of 52 people were included in the study.


Recruitment information / eligibility

Status Not yet recruiting
Enrollment 52
Est. completion date October 29, 2024
Est. primary completion date June 29, 2024
Accepts healthy volunteers No
Gender All
Age group 6 Years to 12 Years
Eligibility Inclusion Criteria: - - Having a diagnosis of hemiplegic SP - Being between the ages of 6-12 - Not having any fixed contracture in the upper extremity - According to the Modified Ashworth Scale, the upper extremity spasticity value is at the level of 1,1+,2 or 3 - Being at level I, II or III according to the Gross Motor Function Classification System (GMFCS) - Being at level II or III according to the Manual Ability Classification System (MACS) - Being at level I, II or III according to the Communication Function Classification System (CFCS) - Being within the normal cognitive level according to the Modified Pediatrics Mini Mental Test score - Being at level I, II or III according to the Eating and Drinking Ability Classification System (EDACS) - Being at level I, II or III according to the Visual Function Classification System for Children with Cerabral Palsy (VFCS) - Volunteering to participate in the study Exclusion Criteria: - Having botolinum toxin injection within the last 6 months - Having undergone a surgical procedure within the last 1 year - Fracture, trauma, etc. in the upper extremity. to live

Study Design


Related Conditions & MeSH terms


Intervention

Other:
ArmeoSenso
ArmeoSenso is an upper extremity virtual reality application with three motion sensors and one hand grip sensor. The device detects the person's body, arm, forearm and hand movements and displays the reflection of the movements on the screen. The application includes studies on upper extremity functions.
Traditional Rehabilitation
It includes traditional occupational therapy and physiotherapy approaches.

Locations

Country Name City State
Turkey Ankara Bilkent City Hospital Multiple Locations Ankara

Sponsors (2)

Lead Sponsor Collaborator
Hacettepe University Ankara Bilkent City Hospital

Country where clinical trial is conducted

Turkey, 

References & Publications (2)

Chen YP, Lee SY, Howard AM. Effect of virtual reality on upper extremity function in children with cerebral palsy: a meta-analysis. Pediatr Phys Ther. 2014 Fall;26(3):289-300. doi: 10.1097/PEP.0000000000000046. — View Citation

Goyal C, Vardhan V, Naqvi W. Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review. Cureus. 2022 Jan 28;14(1):e21693. doi: 10.7759/cureus.21693. eCollection 2022 Jan. — View Citation

Outcome

Type Measure Description Time frame Safety issue
Primary The effect of virtual reality applications on perceived independence in daily life in hemiplegic CP. The independence levels perceived by children with hemiplegic CP in daily life will be evaluated with the Children's Hand Use Experience Questionnaire. At the end of the 6th week
Primary The effect of virtual reality applications on upper extremity functionality in daily life in children with hemiplegic CP. The impact on the upper extremity functionality of children with hemiplegic CP in daily life will be evaluated with the Pediatric Motor Activity Log-Revised test. At the end of the 6th week
Secondary Dosimetry of virtual reality applications As suggested in further research, examining the dosimetric properties of virtual reality applications such as frequency and duration and comparing them with other studies. At the end of the 6th week
See also
  Status Clinical Trial Phase
Completed NCT04635930 - Taping and Traditional Exercises in Upper Limb Function in Hemiplegic N/A
Terminated NCT03811275 - Task or Virtual Reality Intervention for Improving UE Function N/A
Completed NCT05068596 - Effect of Loaded Functional Training on Hemiplegic Cerebral Palsy N/A
Completed NCT03626077 - Biofeedback Training and Physical Therapy Program Improves Visual-motor Integration in Children With Cerebral Palsy N/A
Terminated NCT04009031 - Video Game for Home-based Rehabilitation for Children With Hemiplegia N/A
Completed NCT01973426 - Evaluating Human-Machine Interfaces in a Robotic Thumb Orthosis
Recruiting NCT03361930 - Changes in Muscle Activity of Children With Spastic Unilat Cerebral Palsy Using 2 Types of Ankle-foot Orthoses to Walk N/A
Completed NCT03691506 - Comparison of CIMT and Its Modified Form on Upper Motor Function Outcomes in Hemiplegic Cerebral Palsy. N/A
Completed NCT05062122 - The Effects of Vibration and Kinesiology Tape Applications in Children With Hemiplegic Cerebral Palsy
Not yet recruiting NCT04177186 - Strength Training in Children With Spastic Diplegic and Hemiplegic Cerebral Palsy Receiving Botulinum Toxin N/A
Completed NCT06021899 - Effects of Classic and Modified CIMT on Quality of Life of Children With Hemiplegic CP N/A
Recruiting NCT05011201 - Dual Joint Visual Feedback Gait Retraining in Pediatric Hemiplegic Cerebral Palsy N/A
Recruiting NCT05559320 - Use of Joystick-operated Ride-on-toys to Improve Affected Arm Use and Function in Children With Hemiplegic Cerebral Palsy N/A
Recruiting NCT06040619 - Implementation of Therapy Together N/A
Completed NCT06330831 - Intensive Group Based CIMT for Young Children N/A
Recruiting NCT05931640 - Effects of Plyometric Training Versus Virtual Reality Among Hemiplegic Cerebral Palsy N/A
Recruiting NCT06001983 - Effect of Imaginary Resisted Therapy Versus Physical Resisted Therapy on Hemiplegic Cerebral Palsy N/A
Completed NCT04894812 - Vestibular and Motor Functions in Children With Hemiplegic Cerebral Palsy N/A
Completed NCT05396053 - Mirror Therapy Versus CIMT on Hand Function in Cerebral Palsy N/A
Completed NCT05380011 - Bimanual Task Training and Constraint-Induced Movement Therapy in Hemiplegic Cerebral Palsy Children N/A