Food Preferences Clinical Trial
Official title:
The Effect of Gamification in an Online Grocery Store Experiment on Food Selection: a Randomized Controlled Trial
NCT number | NCT04919668 |
Other study ID # | 00001028 |
Secondary ID | |
Status | Completed |
Phase | N/A |
First received | |
Last updated | |
Start date | June 30, 2021 |
Est. completion date | July 28, 2021 |
Verified date | September 2021 |
Source | Tufts University |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
The overall objective of this research is to evaluate the impact of gamification on the diet quality of food choices made by American adults in an online grocery shopping experiment. Participants will shop for 12 food items from a grocery shopping list determined by the research team in a simulated online grocery store designed for this experiment. Each product has a nutritional quality score based on the Guiding Stars algorithm. The experiment tests the gamification of the nutritional quality score. Participants exposed to gamification see one to five crowns illustrating the nutritional quality of the food and a scoreboard indicating the total number of crowns from foods in the participant's shopping basket. Participants will be assigned to experimental conditions of gamification (game or no game) and a fictitious budget ($30 or $50). The investigators will test if the game and the budget affect the dietary quality of their final shopping baskets. The experiment is a 2x2 experimental design. The investigators hypothesize that the presence of gamification will change the dietary quality of participants' final shopping baskets. The investigators hypothesize that a higher budget will change the dietary quality of the final shopping basket. The investigators also hypothesize that the game and higher budget together will change the dietary quality of the final shopping basket.
Status | Completed |
Enrollment | 1185 |
Est. completion date | July 28, 2021 |
Est. primary completion date | July 28, 2021 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | All |
Age group | 18 Years and older |
Eligibility | The investigators will exclude from the analysis: 1. Participants who had more than or less than 12 items in their final shopping cart. 2. Participants who had four or more items from the same food subcategory in the final shopping basket. 3. Participants who spent more than 120% of the budget assigned to them. 4. Aged < 18 years 5. Do not have access to a personal computer, laptop, tablet, or mobile phone. 6. Participants who were not in the US when participating in the study. Inclusion criteria: 1. Participants who had 12 items in their final shopping cart. 2. Participants who had less than four items from the same food subcategory in their final shopping basket. 3. Participants who spent 120% or less of the budget assigned to them. 4. Aged 18 or older 5. Have access to a personal computer, laptop, tablet, or mobile phone. 6. Participants who were in the US when participating in the study. |
Country | Name | City | State |
---|---|---|---|
United States | Tufts University | Boston | Massachusetts |
Lead Sponsor | Collaborator |
---|---|
Tufts University | Duke University, Wal-Mart Foundation |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Other | Total Guiding Stars points | Sum of Guiding Stars points from foods included in the final shopping basket for each participant | One hour | |
Other | Guiding Stars points | Number of Guiding Stars points for foods included in final shopping basket for each list item separately | One hour | |
Primary | Total number of crowns | Sum of number of crowns of foods included in the final shopping basket for each participant | One hour | |
Secondary | Number of crowns | Number of crowns for foods included in final shopping basket for each list item separately | One hour |
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