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Clinical Trial Details — Status: Active, not recruiting

Administrative data

NCT number NCT06279702
Other study ID # OCalisir
Secondary ID
Status Active, not recruiting
Phase N/A
First received
Last updated
Start date July 19, 2023
Est. completion date July 19, 2025

Study information

Verified date February 2024
Source TC Erciyes University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

The aim of the study is to determine the effect of first aid training for injuries given to secondary school students through serious game simulation and comic books on knowledge, skills and motivation. Hypotheses: H1: First aid training given through simulation applications affects the level of knowledge. H2: First aid training given through simulation applications affects the skill level. H3: First aid training given with simulation application affects motivation. H4: First aid training given with comics affects the level of knowledge. H5: First aid training given with comic books affects the skill level. H6: First aid training given with comics affects motivation. METHOD: The research will be conducted as a randomized controlled experimental study with a pre-test-post-test design with children studying in the 5th and 6th grades of schools in the central district of Aksaray. One group will be given first aid training for injuries prepared with serious games, the other group will be given first aid training for injuries prepared with comic books. No intervention will be made to the control group. Serious game scenario software prepared based on the literature will be integrated into the computer. Appropriate statistics will be made after the research by applying the prepared data collection tools. With this research, the gap in the literature will be filled, children's first aid knowledge and skills in injuries will be increased, and school health nurses will be provided with up-to-date teaching material.


Description:

Accidents are one of the leading causes of death in children and adults and threaten health on a global scale. Exposure is especially high during childhood. Lost human resources due to premature deaths and large health care costs due to disabled individuals impose a serious burden on countries. This burden puts the growth rate, welfare, and productivity of countries at risk. First aid is provided throughout the country to prevent the development of such risks. The practices must be carried out actively. The long-term impact of first aid interventions based on knowledge and skills is proportional to the training provided. For training to be effective and permanent, it may be more effective to use materials/methods brought by developing technology. It is thought that first aid training given through serious game simulation will also be effective. These serious games, accessed via computers, will provide students with plenty of experience with both ease of use and repetitive practice. It is known that emergencies requiring first aid can cause panic. Being calm when responding to an injured person can only be improved through experience. A realistic virtual environment designed with serious games can be effective in gaining experience. The designed serious game simulation teaching material can be applied in all schools across the country. First aid can also be prepared for all issues other than injuries. Thus, a teaching material that can affect large audiences will be developed. The research will be conducted as a randomized controlled experimental study with a pre-test post-test design. The research will be conducted with children studying in the 5th and 6th grades of schools in the central district of Aksaray, affiliated with the Ministry of National Education (MEB) of the Republic of Turkey. The population of the research consists of 21,343 (public + private) children studying in primary (secondary) institutions in Aksaray. Of these students, 5440 students are in the 5th grade and 5277 students are in the 6th grade. In the research, with statistical support, the sample size was used using G*Power 3.1.9.7, the power of the study was calculated as 95% confidence level, the effect size was 0.25, the alpha value was 0.05, and the sample number was 54 (simulation group 18, comic book group 18, control group 18) students.


Recruitment information / eligibility

Status Active, not recruiting
Enrollment 54
Est. completion date July 19, 2025
Est. primary completion date July 19, 2025
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 9 Years to 12 Years
Eligibility Inclusion Criteria: - Secondary schools with computer laboratories, - 5th and 6th-grade secondary school students whose families gave permission and volunteered to participate in the research, - Not an inclusion student, - No physical or mental disability or limb loss, - Able to understand, speak, and write Turkish, - Students who have not taken courses on first aid. Exclusion Criteria: - Students who have not completed all stages of the education program, - Students whose parents or themselves wish to withdraw from the study will be removed from the study groups.

Study Design


Related Conditions & MeSH terms


Intervention

Other:
SERIOUS GAME
Students will play serious game that about first aid.
COMICS
students will learn comics that about first aid.

Locations

Country Name City State
Turkey Özlem Çalisir Aksaray Center

Sponsors (1)

Lead Sponsor Collaborator
TC Erciyes University

Country where clinical trial is conducted

Turkey, 

Outcome

Type Measure Description Time frame Safety issue
Primary Motivation Scale for Teaching Materials It is stated that the highest score that can be obtained from the scale is 165 and the lowest score is 33. High total score It means that students' motivation levels regarding the teaching material are high. The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Primary Student Knowledge Level Evaluation Form for First Aid Application in Injuries It was prepared by researchers in line with the literature.The form consists of a total of 19 questions to which students can answer "True" or "False". The measurement will start 15 minutes before the serious game, comics and will end 15 minutes after the serious game, comics.
Primary Student Skill Level Evaluation Form for First Aid Application in Injuries It was prepared by researchers in line with the literature and it consists of 13 items. While students intervene in the serious game, this form will be filled automatically by the serious game software.
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