Clinical Trials Logo

Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT05244681
Other study ID # VR NECK PAIN
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date March 11, 2022
Est. completion date December 22, 2022

Study information

Verified date February 2023
Source Université Catholique de Louvain
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Background: Immersive virtual reality (VR) has been used for several years in the treatment of chronic neck pain. This new type of rehabilitation device, which can be used at home, is promising and seems to be as effective as conventional treatments for neck pain. Exploring the experience of people with chronic neck pain using this type of rehabilitation device at home could, among other things, help to understand the factors favoring good adherence and those not favoring it. This could also help us to improve VR home rehabilitation programs according to the patients' needs, preferences and expectations. However, currently, no studies have qualitatively evaluated the experience of people with chronic non-specific neck pain using an immersive VR serious game at home. Objective: To explore the experience of people with chronic non-specific neck pain who used an immersive VR serious game at home. Methods: Individual semi-structured interviews will be conducted with people with chronic non-specific neck pain. Interviews will last for approximately 30 to 60 minutes and will be carried out face-to-face or via videoconference (Microsoft Teams), depending on up-to-date guidance relating to the Covid-19 pandemic. Semi-structured interviews will be audio-recorded and transcribed verbatim. The transcripts will be read several times and analyzed using thematic analysis, with themes emerging from the transcripts (inductive approach). These themes will be defined and revised throughout the analysis process. Discussion: Study findings will help to better understand the experience of people with chronic non-specific neck pain using a VR serious game at home, and then will allow to adapt it to the subjects' needs, preferences and expectations. These adaptations could further increase adherence to treatment and/or improve clinical outcomes for people with chronic non-specific neck pain using this type of rehabilitation device at home.


Recruitment information / eligibility

Status Completed
Enrollment 11
Est. completion date December 22, 2022
Est. primary completion date December 22, 2022
Accepts healthy volunteers No
Gender All
Age group 18 Years and older
Eligibility Inclusion Criteria: - Adults (over 18 years), men or women, living in Belgium - Chronic (> 3 months) non-specific neck pain (no specific cause responsible for the neck pain) - To speak fluent French and to be able to provide informed consent to take part in an interview - To be able to take part in a semi-structured interview - No susceptibility to motion sickness, according to the Motion Sickness Susceptibility Questionnaire (MSSQ) Exclusion Criteria: - Age under 18 years - Specific cause responsible for the neck pain (cancer, fracture, etc.) - Signs of sensorimotor dysfunction (dizziness, vestibular disorders) - Susceptibility to motion sickness, according to the MSSQ - Vision problems - Altered comprehension or inability to speak fluent French - Inability to provide written informed consent or to take part in a semi-structured interview

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Semi-structured interview
Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home

Locations

Country Name City State
Belgium Université Catholique de Louvain Bruxelles

Sponsors (2)

Lead Sponsor Collaborator
Université Catholique de Louvain Fonds National de la Recherche Scientifique

Country where clinical trial is conducted

Belgium, 

Outcome

Type Measure Description Time frame Safety issue
Primary General experience with the virtual reality serious game Participants' responses based on the questions asked in the semi-structured interviews 30-60 minutes
See also
  Status Clinical Trial Phase
Active, not recruiting NCT06353802 - Relationship Between Chronic Non-Specific Neck Pain And Lumbar Reposition Sense N/A
Recruiting NCT05503602 - Investigation of the Effect of Instrument Assisted Soft Tissue Mobilization Technique and Foam Roller Application in Individuals With Chronic Non-Specific Neck Pain. N/A
Completed NCT05578547 - Effect of Combined Kendell and McKenzie on Brachial Plexus Mechanosensitivity in Chronic Non-Specific Neck Pain N/A
Completed NCT04841642 - Feasibility and Impact of a Tele-rehabilitation Program in Patients With Chronic and Non-specific Neck Pain N/A
Completed NCT05947214 - Comparative Effects of Myofascial Decompression and Positional Release Therapies in Chronic Non-specific Neck Pain N/A
Completed NCT05753540 - The Effects of MLS LASER Therapy in Patients With Chronic Nonspecific Neck Pain N/A
Not yet recruiting NCT06465524 - High-intensity Laser Therapy and Stretching Exercises for Chronic Non-specific Neck Pain N/A
Completed NCT04113460 - The Effectiveness Yoga@Work Among Office Workers With Chronic Nonspecific Neck Pain (CNNP) N/A
Completed NCT02209480 - Alexander Technique Neck Pain N/A
Completed NCT05992051 - Effects of Online Exercise Intervention on Physical and Mental Conditions in Young Adults With Chronic Neck Pain N/A