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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT04768374
Other study ID # 61351342/ 2020- 214
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date January 5, 2020
Est. completion date March 20, 2020

Study information

Verified date February 2021
Source Hacettepe University
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Virtual reality (VR), is one of the most popular approaches to Cerebral Palsy (CP) rehabilitation and has been used in rehabilitation field for 30 years. VR is provided via a computer or a game console, and players interact with real-like objects . Using a VR interface as a rehabilitation tool increases the fun received by the client which, in turn, increases the participation of the client to the rehabilitation sessions. This is a study that focused on long-term effects of Virtual reality (VR) intervention on motor skills and activities of daily living (ADL) independence of children with CP.


Recruitment information / eligibility

Status Completed
Enrollment 83
Est. completion date March 20, 2020
Est. primary completion date March 15, 2020
Accepts healthy volunteers No
Gender All
Age group 7 Years to 12 Years
Eligibility Inclusion Criteria: - had to be 7 to 12 years-old, - to be diagnosed with CP, - to get 1 or 2 from Gross Motor Functioning Classification System, - to get a score of 1 to 3 from Manual Ability Classification System, - to score at least 23 from Mini Mental State Examination - children edition, - to be able to follow verbal instructions, and - to have the Exclusion Criteria: - having any surgical operation and/or botulinum toxin injection in last 6 months, - having any visual and hearing diseases that may affect using VR, and - participating in any other rehabilitation programs (such as physiotherapy, speech therapy, psychotherapy etc.), - having ataxic and/or dyskinetic symptoms.

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Virtual Reality with Kinect
In the study it was conducted a 12 week-intensive VR intervention (twice a week, 45 minutes each) and compared the results in the 12th week to investigate the effects of rehabilitation and follow-up assessments were made in the 16th and 24th weeks. From the beginning of the VR intervention, each game was played in equal durations by each participant. However, the difficulty of the games varied depending on the child's performance. Microsoft Kinect Games-Carnival Games was used as VR intervention. In meeting held with the authors to determine which games would be used in the VR program, 5 games were chosen and the remaining games were removed from the program because of their similar contents.
Conventional Occupational Therapy (COT)
The COT based on neurodevelopmental treatment was carried out by the same occupational therapist. The treatment goals aimed at increasing the use of participant's extremities and improving the independence in ADL. The activities in the treatment were chosen in view of children's motor skills and daily living activities such as getting dressed, solving puzzles, and writing etc. Both groups received COT while the control group received COT only for 12 weeks.

Locations

Country Name City State
Turkey Hacettepe University Ankara Altindag

Sponsors (2)

Lead Sponsor Collaborator
Hacettepe University Uskudar University

Country where clinical trial is conducted

Turkey, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in Independence in Activities of Daily living (assessed with Abilhand-kids) ABILHAND-Kids is a scale that was developed to evaluate activities of daily living (ADL) requiring upper limb usage of children aged between 6-15 years Baseline, 12th week (end of intervention), 24th and 36th week(follow up)
Primary Change in motor proficiency( assessed with Bruninsk-Oseretsky Test of Motor Proficiency 2-Brief Form (BOT2-BF)) BOT2-BF is a test that evaluates motor proficiency and allows therapists to compare results with specified norm values Baseline, 12th week (end of intervention), 24th and 36th week(follow up)
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