Cerebral Palsy Clinical Trial
Official title:
The Effect of Video Based Game Therapy on Activity Amount and Energy Consumption in Children With Cerebral Palsy
In a recent review by Kolobe et al., It was reported that there was no study investigating
the effects of treatment intensity on upper or lower extremity function in children with
traumatic brain injury and cerebral palsy. In other words, any study in this review reported
no studies on the amount of effort or the number of repetitions at high or low intensity.
This indicates a clear gap in the literature related to density, which is a dosage variable
for cerebral palsy.
It is difficult to determine and increase density without having strong, practical methods to
measure density during rehabilitation.
Therefore, there is a clear need for alternative measurements to measure density.
As the alternative measurements, the number of repetitions, the duration of active time
during the sessions are used.
Energy consumption seen as a useful tool for evaluating functional capacity may also reflect
activity intensity by measuring the intensity of activity during the session.
Because the ability to perform an activity when interpreted; It is considered as an indicator
of fatigue and endurance.
Children with cerebral palsy have decreased selective muscle control, abnormal muscle tone,
imbalance between agonist and antagonist muscles, and abnormalities in balance due to
inadequate balance reactions.
Due to all these reasons, cerebral palsy in children has been shown to have higher energy
consumption during physical activities such as walking compared to healthy children.
Children with cerebral palsy usually have difficulty in regular participation in treatment
and adaptation to traditional home exercise programs. Active video games are recommended for
use in addition to neurodevelopmental therapy and, in particular, for home use, because of
the potential for increasing treatment dosage.
Researchers focus on evidence in terms of exercise games, Some games on the market (Wii
Sports tennis and boxing and Dance Dance Revolution) have achieved that the physical activity
measured by the metabolic equivalent, which is necessary to perform the tasks in individuals
with cerebral palsy, is associated with the level of moderate severity.
In this study, it is aimed to compare the treatment intensity, performance and balance
parameters of the patients with cerebral palsy in a planned neurodevelopmental treatment
session and active video games.
In this study, the effects of clinical type, age and functional level on treatment intensity,
performance and balance parameters during these sessions will be investigated.
Hypothesis of the study In line with the needs of children with cerebral palsy, there is a
difference in terms of treatment intensity, performance and balance parameters between a
planned neurodevelopmental treatment session and active video games.
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