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Clinical Trial Summary

The purpose of this study is to explore the effectiveness between game-based virtual reality intervention and conventional health education in improving older adults' balance knowledge, and let them know how to prevent falling. The intervention group will receive virtual reality games in person and read the health education flier, while the control group was assigned to read the health education flier and follow suit the video of balance exercise.


Clinical Trial Description

Falls can lead to disability, sickbed and even death of the elderly, and it ranks second among the top ten which causes death in Taiwan. In the past, when multifaceted exercise interventions were conducted for the elderly, most of them focused on group strength training and aerobic exercise, but lacked individualized balance training, resulting in a low degree of cooperation. ;


Study Design


Related Conditions & MeSH terms


NCT number NCT05779189
Study type Interventional
Source Taipei Medical University
Contact
Status Completed
Phase N/A
Start date September 15, 2022
Completion date March 3, 2023

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