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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT03518346
Other study ID # 1170355
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date April 9, 2018
Est. completion date January 15, 2019

Study information

Verified date May 2019
Source University of California, Davis
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

To evaluate the impact of using virtual reality, VR, game playing on successful completion and reduction of distress and pain in pediatric venipuncture, and to increase adherence in obtaining the desired blood volume.


Description:

Participants will be randomly assigned using a random number generator to either the virtual reality condition, or to the standard procedure that includes using books and/or watching movies as a standard method of distraction.

Participants will take part in the study during their scheduled research venipuncture. The venipuncture lasts approximately 15-30 minutes. Pre and post venipuncture questionnaires for both participant and parent will take 15 minutes to complete. Total study time is between 30 and 45 minutes. Questionnaires completed by research personal will take 15 minutes to complete.


Recruitment information / eligibility

Status Completed
Enrollment 12
Est. completion date January 15, 2019
Est. primary completion date January 15, 2019
Accepts healthy volunteers No
Gender All
Age group 8 Years to 19 Years
Eligibility Inclusion Criteria:

1. Participants aged 8-19 years old that are receiving a blood draw as part of their ReCHARGE evaluation

2. History of distress or refusal of blood draws or similar medical procedures OR

3. Parent or child endorsement of fear, anxiety, concern or adherence in past blood draw during the recruitment phone call, consent or child evaluation will be offered the potential of the VR intervention OR

4. Endorsement of anxiety or concerns with medical procedures on an in house phlebotomist blood draw screening form will also be used as inclusion criteria.

Exclusion Criteria:

1. History of seizures.

2. Vision loss or significant visual impairment to the degree that the participant is unable to see the activity and features of the VR game.

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Virtual Reality
Samsung VR Go (VR head set), Samsung S7 (phone), and programmed distraction
Standard of Care
Books, movies, TV

Locations

Country Name City State
United States University of California Davis MIND Institute Sacramento California

Sponsors (1)

Lead Sponsor Collaborator
University of California, Davis

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Attempting vs. Refusing Venipuncture Compare if the participant is willing to let us attempt the venipuncture or refuses the venipuncture. the number of patients will be counted. 2 years
Secondary Blood volume Volume of blood collected in mL 2 years. Collected once on each participant: immediately following injection
Secondary Pain Scale Pain scale measures patient reports of pain levels after venipuncture on scale of 0-10 2 years. Collected once on each participant: immediately following injection
Secondary Satisfaction Survey Child and Parent Satisfaction Survey consists of 5 questions with likert scale responses 2 years. Collected once on each participant: immediately following injection
Secondary Fear Scale Child Fear scale measures patient reports of fear levels before and after venipuncture on scale of 0-4 2 years. Collected twice on each participant: before and immediately following injection
Secondary Time to Achieve Optimal Blood Volume Time in minutes 2 years. Collected on each participant: during venipuncture procedure
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