Aged Clinical Trial
Official title:
Virtual Reality Games for Elderly Socialization
A minimum of 23 people aged 60 years and older, of both sexes, from an informatics course for beginners will participate in the study. The evaluation will consist mainly in answering two validated questionnaires on socialization, the short Social and Emotional Loneliness Scale for Adults (SELSA-S) and short-form UCLA Loneliness Scale (ULS-6). Reaction time and performance will also be measured by three virtual reality games, namely Reaction Time, Random and Moviletrando. All this evaluation will be repeated in three moments: T0 - at baseline; T1 - after 8 conventional informatics classes and; T2 - after 8 informatics classes which includes 15 minutes for practicing virtual reality games.
Background: The use of new Technologies, such as the resources of augmentative and
alternative communication (AAC), appears as a valuable tool to promote socialization in many
groups of people. Serious games with virtual reality are an example of these resources and
might bring benefits also to the elderly population, allowing an enjoyable and safe
interaction that uses various sensorial stimuli. The purpose of this study protocol is to
evaluate the effects of practicing virtual reality games on elderly socialization.
Method/Design: It will be an experimental, prospective longitudinal study which will use
serious games with virtual reality to improve the socialization of elderly people. A minimum
of 23 people aged 60 years and older, of both sexes, from an informatics course for beginners
will participate in the study. The evaluation will consist mainly in answering two validated
questionnaires on socialization, the short Social and Emotional Loneliness Scale for Adults
(SELSA-S) and short-form UCLA Loneliness Scale (ULS-6). Reaction time and performance will
also be measured by three virtual reality games, namely Reaction Time, Random and
Moviletrando. All this evaluation will be repeated in three moments: T0 - at baseline; T1 -
after 8 conventional informatics classes and; T2 - after 8 informatics classes which includes
15 minutes for practicing virtual reality games.
Discussion: This study will determine whether the practice of virtual reality games in
addition to the usual informatics classes contributes to elderly socialization. The evolution
in socialization, the evolution of reaction time and performance in virtual reality games and
the correlation of motor learning to socialization will also be investigated.
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