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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT04971486
Other study ID # Pro00097070
Secondary ID
Status Completed
Phase N/A
First received
Last updated
Start date April 1, 2021
Est. completion date January 10, 2022

Study information

Verified date January 2022
Source University of South Carolina
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

Feedback delivered during motor practice can help promote motor skill learning, enhance confidence, and alter brain connectivity. However, the optimal way to provide feedback to promote learning, confidence and brain connectivity is unknown. This project will study how the feedback that is provided during practice of a movement skill can help people learn and build confidence and whether these correspond to changes in brain function. The investigators will measure motor skill performance, confidence, and resting state brain connectivity before and after a session of motor practice.


Description:

Positive social comparative feedback, which indicate to the learner that they are performing above average, is one way to enhance a learner's expectancies about future performance. Expectancies include the learners' perceived competence about their ability to perform the task, expectations about task outcome (success or failure), and predictions of extrinsic reward or positive experiences related to performance. Positive feedback during motor practice enhances expectancies, which is hypothesized to be rewarding to the learner, leading to better skill performance and learning. Reward is a powerful shaper of behavior. However, while social comparative feedback supports motor skill learning, it is unclear whether positive social comparative feedback induces a response in the dopamine reward network. Therefore, the purpose of this study is to determine the effects of social comparative feedback during motor practice on the functional connectivity of the reward neural network. The study aims to recruit 40 participants who will be randomized into 1 of 2 feedback groups (performance feedback or performance plus positive feedback). Participants will practice a motor sequence task on a single day and then return for retention performance testing about 24 hours later. Measures of brain function and brain structure will be collected before and after practice on day 1. Changes in performance (response time to complete a sequence) and self-efficacy will be measured from baseline to 24 hours later at retention. Changes in brain functional connectivity over practice on day 1 will be assessed in the reward network and the motor network.


Recruitment information / eligibility

Status Completed
Enrollment 33
Est. completion date January 10, 2022
Est. primary completion date January 10, 2022
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 18 Years to 40 Years
Eligibility Inclusion Criteria: - Age 18 to 40 years - Right-hand dominant Exclusion Criteria: - Medical diagnosis or medication that affects dopamine (e.g. dopamine reuptake inhibitors) - Musculoskeletal issues that limit upper extremity movement - Contraindications for magnetic resonance imaging (MRI)

Study Design


Related Conditions & MeSH terms


Intervention

Behavioral:
Motor Sequence Task
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

Locations

Country Name City State
United States University of South Carolina Columbia South Carolina

Sponsors (1)

Lead Sponsor Collaborator
University of South Carolina

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Response Time Time to complete one sequence Change from baseline to retention at 24 hours
Primary Task Confidence Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence Change from baseline to retention at 24 hours
Primary Brain Connectivity Resting state connectivity between pairs of brain regions Change from baseline to immediately after practice
Secondary Peak Velocity Average speed to capture a target within a sequence Change from baseline to retention at 24 hours
Secondary Total Path Distance Total distance traveled to complete one sequence Change from baseline to retention at 24 hours
Secondary Time to Peak Velocity Mean time to peak velocity for movement to a target within a sequence Change from baseline to retention at 24 hours
Secondary Perceived Competence Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence Change from baseline to retention at 24 hours
Secondary Perceived Interest/Enjoyment Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment Change from baseline to retention at 24 hours
Secondary Positive Affect Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect Change from baseline to retention at 24 hours
Secondary Peak Velocity Average speed to capture a target within a sequence Change from baseline to immediately after practice
Secondary Total Path Distance Total distance traveled to complete one sequence Change from baseline to immediately after practice
Secondary Time to Peak Velocity Mean time to peak velocity for movement to a target within a sequence Change from baseline to immediately after practice
Secondary Perceived Competence Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence Change from baseline to immediately after practice
Secondary Perceived Interest/Enjoyment Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment Change from baseline to immediately after practice
Secondary Positive Affect Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect Change from baseline to immediately after practice
Secondary Response Time Time to complete one sequence Change from baseline to immediately after practice
Secondary Task Confidence Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence Change from baseline to immediately after practice
Secondary Brain Structure Structural integrity of white matter pathways in the brain Baseline assessment
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