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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT01886911
Other study ID # Davidson-GWB
Secondary ID Bill & Melinda G
Status Completed
Phase N/A
First received June 19, 2013
Last updated September 30, 2015
Start date June 2013
Est. completion date May 2015

Study information

Verified date June 2015
Source University of Wisconsin, Madison
Contact n/a
Is FDA regulated No
Health authority United States: Institutional Review Board
Study type Interventional

Clinical Trial Summary

This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.


Recruitment information / eligibility

Status Completed
Enrollment 192
Est. completion date May 2015
Est. primary completion date March 2014
Accepts healthy volunteers Accepts Healthy Volunteers
Gender Both
Age group 12 Years to 15 Years
Eligibility Inclusion Criteria:

- Fluent English speaker

- Enrolled in 7th or 8th grade

Exclusion Criteria:

- Currently on psychotropic medications

Study Design

Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Open Label


Related Conditions & MeSH terms


Intervention

Other:
Attention Training Intervention Game

Prosocial Training Intervention Game

Control for Attention Intervention

Control for Prosocial Intervention


Locations

Country Name City State
United States University of Wisconsin - Madison Madison Wisconsin

Sponsors (1)

Lead Sponsor Collaborator
University of Wisconsin, Madison

Country where clinical trial is conducted

United States, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change from baseline in behavioral measures Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period. baseline and up to 3 weeks No
Primary Change from baseline in fMRI Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period. baseline and up to 3 weeks No
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