Stroke Clinical Trial
Official title:
Effectiveness of Commercial Video Games in Subacute Stroke Rehabilitation: Randomized Clinical Trial
Stroke creats dependancy of patients due to various associated impairments. The use of low-cost technologies for neurological rehabilitation may be beneficial for the treatment of these patients.
To determine the effectiveness of a structured protocol using semi-immersive virtual reality
with commercial videogames for balance, postural control, functional independence, quality of
life and motivation in patients who have suffered an ischemic and / or hemorrhagic stroke in
subacute phase and are being treated in a mid-stay hospital.
Patients and methods: Randomized Controlled Trial. Simple blind. Control group will receive
conventional therapy (physical therapy and occupational therapy) intervention being based on
a task-oriented approach, with five weekly sessions of Physical Therapy and Occupational
Therapy with duration of 45 minutes per session.
The experimental group will receive in addition to the above an experimental intervention
during 8 weeks providing additional treatment using virtual reality semi-immersive complement
is added by means of commercial video games implemented with the Xbox 360º video game console
in conjunction with the Kinect device.
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