Clinical Trial Details
— Status: Active, not recruiting
Administrative data
NCT number |
NCT05326386 |
Other study ID # |
850287 |
Secondary ID |
|
Status |
Active, not recruiting |
Phase |
N/A
|
First received |
|
Last updated |
|
Start date |
September 12, 2022 |
Est. completion date |
January 2025 |
Study information
Verified date |
February 2024 |
Source |
University of Pennsylvania |
Contact |
n/a |
Is FDA regulated |
No |
Health authority |
|
Study type |
Interventional
|
Clinical Trial Summary
A two-arm randomized controlled trial to evaluate whether a gamification intervention plus
involvement of a supportive partner (social support) and sending reports to physicians
(accountability) increases medication adherence in patients with hypertension and
hyperlipidemia. The study will randomize 84 patients with hypertension, hyperlipidemia, and a
history of poor medication adherence seen in a single Penn Medicine clinic to an 18-week
gamification intervention or to attention control text messages alone.
Description:
Atherosclerotic cardiovascular disease (ASCVD) is the leading cause of morbidity and
mortality in the United States. Hypertension and hyperlipidemia have been recognized as risk
factors for ASCVD for more than 60 years, with several low-cost medications approved for
treatment offering up to 88% reduction of cardiovascular events with perfect adherence. Poor
medication adherence is an important contributor to poor risk factor control, and affects
Black patients and those with low socioeconomic status to a greater extent than other
populations. Interventions specifically targeting improved medication adherence in Black
communities and those with low socioeconomic status may therefore improve cardiovascular
health in these vulnerable groups. Previous trials have used multiple different methods to
increase medical adherence, but few of these methods have been implemented due to their high
cost and/or personnel-heavy approaches. Leveraging insights from behavioral economics may
facilitate a lower touch, less expensive, and ultimately more scalable approach to increase
medication adherence. Therefore, the investigators will perform a randomized controlled trial
of a gamification intervention that leverages insights from behavioral economics-based versus
attention control to determine the effect of the gamification intervention on medication
adherence. Participants will include patients with poorly-controlled hypertension,
hyperlipidemia, and a history of nonadherence to medications from a single clinic that serves
patients from West and Southwest Philadelphia, a community with a high proportion of Black
individuals. Patients in both arms will be provided with a blood pressure cuff and enrolled
in an automated bidirectional text messaging platform that will send daily texts asking about
medication adherence and twice weekly texts asking if participants have measured their blood
pressure that day. The intervention arm will include a precommitment pledge, weekly
progression (or regression) through levels with loss-framing of points, support from a family
member or friend, and accountability from a primary care physician. After 18 weeks, changes
in patient-reported medication adherence (primary outcome) will be compared between study
arms along with patient-reported blood pressure and medication possession ratio (MPR).