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Clinical Trial Details — Status: Completed

Administrative data

NCT number NCT03219112
Other study ID # B670201525057
Secondary ID 2015/0666
Status Completed
Phase N/A
First received
Last updated
Start date August 25, 2016
Est. completion date December 2017

Study information

Verified date April 2019
Source University Ghent
Contact n/a
Is FDA regulated No
Health authority
Study type Interventional

Clinical Trial Summary

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.


Recruitment information / eligibility

Status Completed
Enrollment 30
Est. completion date December 2017
Est. primary completion date October 2017
Accepts healthy volunteers Accepts Healthy Volunteers
Gender All
Age group 8 Years to 12 Years
Eligibility Inclusion Criteria:

1. children diagnosed with cerebral palsy (spastic type)

2. age: 8-11 years and 11 months

3. bilateral CP (diplegia) & unilateral CP (hemiplegia)

4. GMFCS level 1 & 2

5. able to independently stand still for 2 minutes

6. sufficient cooperation to participate in the measurements and training

Exclusion Criteria:

1. No informed consent

2. surgery of the lower limbs that affects mobility

3. Botulinum-toxin A treatment within 6 months prior to inclusion in the study

4. vestibular deficits, benign vertigo, ADHD or instable epilepsia

For typically developing children:

Inclusion criteria;

1. age: 8-11 years and 11 months

2. no history of neurologic, musculoskeletal or other impairments that could affect mobility

Study Design


Related Conditions & MeSH terms


Intervention

Other:
Balance rehabilitation using X-box One & Kinect
the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera.

Locations

Country Name City State
Belgium Vakgroep REVAKI (Ghent University - Ghent University hospital) Ghent

Sponsors (1)

Lead Sponsor Collaborator
University Ghent

Country where clinical trial is conducted

Belgium, 

Outcome

Type Measure Description Time frame Safety issue
Primary Change in Pediatric Balance Scale compared to baseline Clinical balance scale with 14 items such as standing unsupported for 30 sec. measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Secondary Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline Subscales of a clinical balance scale measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Secondary Change in Upper body kinematics compared to baseline Trunk and arm movements measured using 3d movement registration measured at baseline, after 40 minutes (of training), and after 8 weeks of training
Secondary Change in Posturography compared to baseline Measurements on a moveable force-platform including the limits of stability during standing measured at baseline, after 40 minutes (of training), and after 8 weeks of training
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