Anxiety Clinical Trial
Official title:
Evaluation of Virtual Reality Glasses Use During Inhaler Treatment in Children
NCT number | NCT05839054 |
Other study ID # | 22/197 |
Secondary ID | |
Status | Completed |
Phase | N/A |
First received | |
Last updated | |
Start date | November 10, 2022 |
Est. completion date | April 1, 2023 |
Verified date | February 2024 |
Source | Haseki Training and Research Hospital |
Contact | n/a |
Is FDA regulated | No |
Health authority | |
Study type | Interventional |
Virtual reality (VR) glasses are technological devices that are often used in medical fields recently and are seen as suitable for distracting children. In the last few years, many studies have been conducted to facilitate pediatric patients against painful or frightening medical procedures. For uncomfortable procedures, distracting the child's attention is seen as the most important point. VR technology has been used for procedures such as burn cases, tooth extraction, intramuscular injection, intravenous cannula, lumbar puncture, and the results of the research have been found to be satisfactory. Using VR glasses alone or in combination with standard care is effective in reducing pain and anxiety. So far, there is no study in the literature on distraction with VR during inhaler treatment in pediatric patients. Children cannot receive inhaler treatment efficiently due to reasons such as restlessness, crying, and pulling the mask during inhaler treatment, and their hospital stay is prolonged. In this study, the investigators planned to compare the patients who received inhaler treatment with VR glasses with the patients who received treatment without the aid of any device in terms of treatment compliance. Thus, the investigators aimed to make the inhaler treatment more comfortable with VR technology.
Status | Completed |
Enrollment | 135 |
Est. completion date | April 1, 2023 |
Est. primary completion date | March 1, 2023 |
Accepts healthy volunteers | No |
Gender | All |
Age group | 2 Years to 5 Years |
Eligibility | Inclusion Criteria: - Between 2-5 years old - Children who need inhaler treatment (salbutamol) - Children whose families give consent to participants the study Exclusion Criteria: - Children with neuromotor retardation, - Visual and auditory problems, - Underlying chronic diseases (bronchiolitis, chronic lung diseases other than asthma, congenital heart diseases, neurological diseases such as epilepsy), - Obesity or malnutrition (to equalize the effectiveness of the drug dose), - Adrenaline, budesonide or those who receive ipratropium bromide treatment, - Those who will receive inhaler inhaler treatment for the first time, - Those who have received inhaler treatment in the last 72 hours, - Those who have a previous operation or sedative history, - Those who have a fever above 37.5°C, - Those who have used VR before, - Patients with a saturation value below 92% at the time of admission, - Those presenting with severe asthma attack, - Those with respiratory failure symptoms, - Patients with a score of 5 and above according to the bronchiolitis severity score - Those under 2 years of age to avoid screen exposure patients (infants) and patients over 5 years old (school period) |
Country | Name | City | State |
---|---|---|---|
Turkey | UHS Haseki Training and Research Hospital | Istanbul | Sultangazi |
Lead Sponsor | Collaborator |
---|---|
Haseki Training and Research Hospital |
Turkey,
Althumairi A, Sahwan M, Alsaleh S, Alabduljobar Z, Aljabri D. Virtual Reality: Is It Helping Children Cope with Fear and Pain During Vaccination? J Multidiscip Healthc. 2021 Sep 21;14:2625-2632. doi: 10.2147/JMDH.S327349. eCollection 2021. — View Citation
Das DA, Grimmer KA, Sparnon AL, McRae SE, Thomas BH. The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial [ISRCTN87413556]. BMC Pediatr. 2005 Mar 3;5(1):1. doi: 10.1186/1471 — View Citation
Gold JI, Kim SH, Kant AJ, Joseph MH, Rizzo AS. Effectiveness of virtual reality for pediatric pain distraction during i.v. placement. Cyberpsychol Behav. 2006 Apr;9(2):207-12. doi: 10.1089/cpb.2006.9.207. — View Citation
Mott J, Bucolo S, Cuttle L, Mill J, Hilder M, Miller K, Kimble RM. The efficacy of an augmented virtual reality system to alleviate pain in children undergoing burns dressing changes: a randomised controlled trial. Burns. 2008 Sep;34(6):803-8. doi: 10.101 — View Citation
Ozalp Gerceker G, Ayar D, Ozdemir EZ, Bektas M. Effects of virtual reality on pain, fear and anxiety during blood draw in children aged 5-12 years old: A randomised controlled study. J Clin Nurs. 2020 Apr;29(7-8):1151-1161. doi: 10.1111/jocn.15173. Epub 2 — View Citation
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change in the FLACC (Face, Legs, Activity, Cry and Consolability ) pain scoring system | Changing pain scores by helping with uncomfortable procedures for children. The researchers used the FLACC (Face, Legs, Activity, Cry and Consolability ) scoring and scored between 0 and 10. A higher score indicated more pain and restlessness. | Baseline |
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