Adolescent Behavior Clinical Trial
— GWBOfficial title:
Neural Correlates of Video Game Based Training to Foster Mindfulness and Prosocial Skills in Adolescents
Verified date | June 2015 |
Source | University of Wisconsin, Madison |
Contact | n/a |
Is FDA regulated | No |
Health authority | United States: Institutional Review Board |
Study type | Interventional |
This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.
Status | Completed |
Enrollment | 192 |
Est. completion date | May 2015 |
Est. primary completion date | March 2014 |
Accepts healthy volunteers | Accepts Healthy Volunteers |
Gender | Both |
Age group | 12 Years to 15 Years |
Eligibility |
Inclusion Criteria: - Fluent English speaker - Enrolled in 7th or 8th grade Exclusion Criteria: - Currently on psychotropic medications |
Allocation: Randomized, Endpoint Classification: Efficacy Study, Intervention Model: Parallel Assignment, Masking: Open Label
Country | Name | City | State |
---|---|---|---|
United States | University of Wisconsin - Madison | Madison | Wisconsin |
Lead Sponsor | Collaborator |
---|---|
University of Wisconsin, Madison |
United States,
Type | Measure | Description | Time frame | Safety issue |
---|---|---|---|---|
Primary | Change from baseline in behavioral measures | Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period. | baseline and up to 3 weeks | No |
Primary | Change from baseline in fMRI | Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period. | baseline and up to 3 weeks | No |
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